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DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors

AAAI 2025 · Video › Video generation · approach: World-model video generation · 10 citations (OpenAlex)

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Learns a KAN-based material field from video diffusion priors via motion distillation sampling, then drives 3D Gaussian Splatting with an MPM physics simulator to generate realistic 4D dynamics.

Problem

Animating static 3D scenes with realistic motion: manually set physics parameters yield unnatural results, while video-diffusion-distilled deformation fields produce small, discontinuous motion.

Approach

Learn physical material properties (not deformation) from video diffusion priors through a differentiable MPM simulator, using motion distillation sampling that subtracts the first-frame-view prediction to suppress color bias, plus a KAN-based tri-plane material field and frame boosting for stable optimization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DreamPhysics instead of PhysGaussian4 comparison scenes · 4 comparison scenesaesthetic quality: 4.98 -> 5.03Helped
Use DreamPhysics instead of PhysDreamer4 comparison scenes · 4 comparison scenesaesthetic quality: 4.84 -> 5.03Helped
Add a KAN-based material field (ablation)SDS-T baseline · 7 scenesaesthetic quality: 4.86 -> 4.89Helped
Add a KAN-based material field (ablation)SDS-T baseline · 7 scenestraining iterations: 36.86 -> 34.29Helped
Add motion distillation sampling (ablation)SDS-T + KAN · 7 scenesaesthetic quality: 4.89 -> 4.94Helped
Add motion distillation sampling (ablation)SDS-T + KAN · 7 scenestraining iterations: 34.29 -> 33.86Helped
Add frame boosting to KAN + MDS (ablation)SDS-T + KAN + MDS · 7 scenesaesthetic quality: 4.94 -> 4.93No clear effect
Add frame boosting to KAN + MDS (ablation)SDS-T + KAN + MDS · 7 scenestraining iterations: 33.86 -> 29.71Helped
Replace KAN layers with an MLP encoder in the tri-plane material field (ablation)DreamPhysics · Ball collisionshape preservationHurt

Surprising findings

Limitations

Experimental setup

Datasets: PhysDreamer scenes (Alocasia, Carnation, Hat, Telephone) PhysGaussian scenes (Ficus, Pillow) LGM-generated Ball

Benchmarks: VBench aesthetic quality on 4 scenes (vs GT) ablation on 7 scenes user study

Metrics: aesthetic quality score (LAION predictor via VBench) average training iterations user preference percentage

Baselines: PhysGaussian PhysDreamer DreamGaussian4D

Builds on: score distillation sampling PhysGaussian variational score distillation Kolmogorov-Arnold networks 3D Gaussian Splatting

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