Research map / 3D vision / Gaussian splatting
QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos
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Proposes QUEEN, a framework that streams free-viewpoint video by learning quantized, sparsified 3D Gaussian attribute residuals between consecutive frames, guided by viewspace gradient differences.
Problem
Online streaming of free-viewpoint video requires on-the-fly updates of a volumetric representation with fast training and rendering and a small per-frame memory footprint for transmission.
Approach
Learn residuals for all 3D-GS attributes between consecutive frames without structural constraints; quantize non-position residuals with a learned shared linear latent decoder and entropy coding; sparsify position residuals with a hard concrete gate; initialize gates and mask training regions using viewspace gradient differences between frames.
Key results
- On N3DV, QUEEN-l reaches 32.19 dB PSNR with 0.75 MB per frame storage and 7.9 s training, versus 3DGStream* at 31.58 dB, 7.80 MB, 8.5 s.
- On Immersive, QUEEN-l achieves 29.22 dB PSNR, 1.79 MB storage and 19.7 s training, versus 3DGStream* at 25.18 dB and 8.83 MB.
- Some highly dynamic scenes reach about 0.7 MB per frame with training under 5 s and rendering around 350 FPS (QUEEN-s: 345 FPS on N3DV).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use QUEEN-l instead of 3DGStream* | Online FVV · N3DV | PSNR (dB): 31.58 -> 32.19 | Helped |
| Use QUEEN-l instead of 3DGStream* | Online FVV · N3DV | Storage (MB): 7.80 -> 0.75 | Helped |
| Use QUEEN-l instead of 3DGStream* | Online FVV · N3DV | Rendering (FPS): 261 -> 248 | Hurt |
| Use QUEEN-l instead of 3DGStream* | Online FVV · Immersive | PSNR (dB): +4 dB | Helped |
| Use QUEEN-l instead of 3DGStream* | Online FVV · Immersive | Training (sec): 32.4 -> 19.7 | Helped |
| Add attribute quantization except for position (ablation) | QUEEN · N3DV | Storage (MB): 44.36 -> 4.18 | Helped |
| Add attribute quantization except for position (ablation) | QUEEN · N3DV | PSNR (dB): 31.66 -> 32.04 | Helped |
| Add position-residual gating (ablation) | QUEEN · N3DV | Storage (MB): 4.18 -> 0.72 | Helped |
| Add viewspace-gradient-difference gate initialization (ablation) | QUEEN · N3DV | PSNR (dB): 32.05 -> 32.14 | Helped |
| Add masked training (ablation) | QUEEN · Immersive | Training (sec): 27.81 -> 19.70 | Helped |
| Update appearance attributes per frame (ablation) | QUEEN · N3DV | PSNR (dB): 31.61 -> 32.03 | Helped |
| Quantize the scaling attribute (ablation) | QUEEN · N3DV | PSNR (dB): 31.69 -> 32.08 | Helped |
Surprising findings
- Quantizing the scaling attribute improved PSNR over the unquantized baseline (e.g., 31.69 to 32.08 dB), not just reducing size.
- Position residuals are sensitive to quantization, so gating (sparsity) outperformed quantization for position at similar sizes.
Limitations
- Authors note future work is needed for sparse-view reconstruction and long-duration sequences.
- Masked training is applied only for a fraction of iterations because updating masked Gaussians can change unmasked pixels.
Experimental setup
Datasets: Neural 3D Videos (N3DV) Immersive Videos (Google)
Benchmarks: Neural 3D Videos (N3DV) Immersive Videos
Metrics: PSNR SSIM LPIPS (VGG) storage (MB) training time (sec) rendering FPS
Baselines: 3DGStream TeTriRF StreamRF NeRFPlayer HyperReel SpaceTime
Builds on: 3D Gaussian Splatting 3DGStream hard concrete gate straight-through estimator
Closest papers by meaning
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction (NeurIPS 2025 · similarity 0.89)
- 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos (CVPR 2024 · similarity 0.89)
- 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video (CVPR 2025 · similarity 0.89)
- Compressing Streamable Free-Viewpoint Videos to 0.1 MB per Frame (AAAI 2025 · similarity 0.88)
- Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting (CVPR 2025 · similarity 0.87)
- L4GM: Large 4D Gaussian Reconstruction Model (NeurIPS 2024 · similarity 0.86)
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