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4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
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Proposes 4DGC, a rate-aware 4D Gaussian compression framework for streamable free-viewpoint video that combines a multi-resolution motion grid, sparse compensated Gaussians, and jointly optimized implicit entropy models.
Problem
Storage and transmission of dynamic 3D Gaussian Splatting for streamable free-viewpoint video are expensive, and existing methods handle representation and compression separately, ignoring motion and the rate-distortion trade-off.
Approach
Model inter-frame motion of Gaussians with a compact multi-resolution motion grid plus sparsely added compensated Gaussians, and train the representation and a tiny implicit entropy model end-to-end with a rate-distortion loss using simulated quantization.
Key results
- On N3DV, 4DGC reaches 31.58 dB PSNR at 0.5 MB/frame versus 3DGStream's 31.54 dB at 8.1 MB/frame.
- BDBR reduction of 68.59% on N3DV relative to TeTriRF; 40.71% on MeetRoom and 59.99% on Google Immersive.
- Ablations show BD-PSNR drops of 1.86 dB (N3DV) when motion estimation is removed, 0.23 dB without Gaussian compensation, and 0.28 dB without joint optimization.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add motion estimation (ablation) | 4DGC · N3DV | BD-PSNR: -1.86 dB | Helped |
| add motion estimation (ablation) | 4DGC · MeetRoom | BD-PSNR: -1.13 dB | Helped |
| add motion estimation (ablation) | 4DGC · Google Immersive | BD-PSNR: -1.62 dB | Helped |
| add Gaussian compensation (ablation) | 4DGC · N3DV | BD-PSNR: -0.23 dB | Helped |
| add Gaussian compensation (ablation) | 4DGC · MeetRoom | BD-PSNR: -0.22 dB | Helped |
| add Gaussian compensation (ablation) | 4DGC · Google Immersive | BD-PSNR: -0.09 dB | Helped |
| jointly optimize the representation and entropy models (ablation) | 4DGC · N3DV | BD-PSNR: -0.28 dB | Helped |
| jointly optimize the representation and entropy models (ablation) | 4DGC · MeetRoom | BD-PSNR: -0.34 dB | Helped |
| jointly optimize the representation and entropy models (ablation) | 4DGC · Google Immersive | BD-PSNR: -0.40 dB | Helped |
Limitations
- Relies on reconstruction quality of the first keyframe; poor initialization degrades overall performance.
- Requires multi-view video input and struggles with sparse-view reconstruction.
- Decoding is slower than rendering.
Experimental setup
Datasets: N3DV MeetRoom Google Immersive
Benchmarks: N3DV MeetRoom Google Immersive
Metrics: PSNR SSIM bitrate (MB/frame) FPS BD-PSNR BDBR training time encode/decode time
Baselines: K-Planes HyperReel MixVoxels NeRFPlayer StreamRF ReRF TeTriRF D-3DG 3DGStream
Builds on: 3D Gaussian Splatting 3DGStream implicit entropy model (Balle-style hyperprior-free entropy coding)
Closest papers by meaning
- Temporal Smoothness-Aware Rate-Distortion Optimized 4D Gaussian Splatting (NeurIPS 2025 · similarity 0.93)
- Compressing Streamable Free-Viewpoint Videos to 0.1 MB per Frame (AAAI 2025 · similarity 0.92)
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction (NeurIPS 2025 · similarity 0.92)
- 4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming (NeurIPS 2025 · similarity 0.90)
- GIFStream: 4D Gaussian-based Immersive Video with Feature Stream (CVPR 2025 · similarity 0.90)
- Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors (NeurIPS 2026 · similarity 0.90)
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