atlas

Research map / Video / Video segmentation and tracking

4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video

CVPR 2025 · Video › Video segmentation and tracking · approach: Learned video compression · 12 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes 4DGC, a rate-aware 4D Gaussian compression framework for streamable free-viewpoint video that combines a multi-resolution motion grid, sparse compensated Gaussians, and jointly optimized implicit entropy models.

Problem

Storage and transmission of dynamic 3D Gaussian Splatting for streamable free-viewpoint video are expensive, and existing methods handle representation and compression separately, ignoring motion and the rate-distortion trade-off.

Approach

Model inter-frame motion of Gaussians with a compact multi-resolution motion grid plus sparsely added compensated Gaussians, and train the representation and a tiny implicit entropy model end-to-end with a rate-distortion loss using simulated quantization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add motion estimation (ablation)4DGC · N3DVBD-PSNR: -1.86 dBHelped
add motion estimation (ablation)4DGC · MeetRoomBD-PSNR: -1.13 dBHelped
add motion estimation (ablation)4DGC · Google ImmersiveBD-PSNR: -1.62 dBHelped
add Gaussian compensation (ablation)4DGC · N3DVBD-PSNR: -0.23 dBHelped
add Gaussian compensation (ablation)4DGC · MeetRoomBD-PSNR: -0.22 dBHelped
add Gaussian compensation (ablation)4DGC · Google ImmersiveBD-PSNR: -0.09 dBHelped
jointly optimize the representation and entropy models (ablation)4DGC · N3DVBD-PSNR: -0.28 dBHelped
jointly optimize the representation and entropy models (ablation)4DGC · MeetRoomBD-PSNR: -0.34 dBHelped
jointly optimize the representation and entropy models (ablation)4DGC · Google ImmersiveBD-PSNR: -0.40 dBHelped

Limitations

Experimental setup

Datasets: N3DV MeetRoom Google Immersive

Benchmarks: N3DV MeetRoom Google Immersive

Metrics: PSNR SSIM bitrate (MB/frame) FPS BD-PSNR BDBR training time encode/decode time

Baselines: K-Planes HyperReel MixVoxels NeRFPlayer StreamRF ReRF TeTriRF D-3DG 3DGStream

Builds on: 3D Gaussian Splatting 3DGStream implicit entropy model (Balle-style hyperprior-free entropy coding)

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy