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Compressing Streamable Free-Viewpoint Videos to 0.1 MB per Frame

AAAI 2025 · 3D vision › Gaussian splatting · approach: Deformable 4D Gaussian splatting · 4 citations (OpenAlex)

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Proposes iFVC, a Gaussian-based streamable free-viewpoint video compression framework that uses anchor-based 3DGS with a binary transformation cache (saliency-assisted tri-plane) trained under joint rate-distortion loss, reaching ~0.1 MB per frame with on-the-fly training and real-time rendering.

Problem

Streamable free-viewpoint video reconstruction from multi-view video needs photo-realistic quality, fast per-frame online training, real-time rendering, and low storage, which existing methods do not jointly achieve.

Approach

Model inter-frame changes of anchor-based Gaussians with a compact binary transformation cache (high-resolution transformation tri-plane plus a saliency grid to reduce hash collisions), and optimize rendering loss plus an entropy estimate of the binary cache end-to-end for rate-distortion.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use iFVC instead of 3DGStreamOnline FVV reconstruction · N3DVPSNR (dB): 31.67 -> 32.32Helped
Use iFVC instead of 3DGStreamOnline FVV reconstruction · MeetRoomPSNR (dB): 30.79 -> 32.38Helped
Use iFVC instead of 3DGStreamOnline FVV reconstruction · VRU Basketball GamePSNR (dB): 26.20 -> 29.55Helped
Replace the hybrid 2D-3D binary grid with a high-resolution transformation tri-plane (ablation)iFVC BTC · N3DVPSNR (dB): 31.89 -> 32.24Helped
Add a saliency grid to the binary transformation tri-plane (ablation)iFVC BTC · N3DVPSNR (dB): 32.24 -> 32.32Helped
Add a saliency grid to the binary transformation tri-plane (ablation)iFVC BTC · N3DVStorage (MB): 0.12 -> 0.09Helped
Keep anchor location fixed rather than modeling its change Δx (ablation)iFVC dynamic anchors · N3DVPSNR (dB): 32.03 -> 32.32Helped
Keep anchor location fixed rather than modeling its change Δx (ablation)iFVC dynamic anchors · N3DVStorage (MB): 0.20 -> 0.09Helped
Keep anchor scaling factor fixed rather than modeling its change Δl (ablation)iFVC dynamic anchors · N3DVPSNR (dB): 31.76 -> 32.32Helped
Increase tri-plane resolutions from 512, 1024, 2048, 4096 to 1024, 2048, 4096, 8192 (ablation)iFVC BTC · N3DVPSNR (dB): 32.32 -> 32.36Helped
Increase tri-plane resolutions from 512, 1024, 2048, 4096 to 1024, 2048, 4096, 8192 (ablation)iFVC BTC · N3DVStorage (MB): 0.092 -> 0.098Hurt

Surprising findings

Limitations

Experimental setup

Datasets: N3DV MeetRoom VRU Basketball Game

Benchmarks: N3DV MeetRoom VRU Basketball Game

Metrics: PSNR storage (MB) training time (mins) rendering FPS

Baselines: 3DGStream StreamRF Spacetime-GS K-Planes HyperReel MixVoxels TeTriRF NeRFPlayer 4DGS 4DRotor-GS Gaussian-Flow Realtime-4DGS

Builds on: 3D Gaussian Splatting Scaffold-GS 3DGStream BiRF Instant-NGP

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