Research map / 3D vision / Gaussian splatting
Compressing Streamable Free-Viewpoint Videos to 0.1 MB per Frame
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Proposes iFVC, a Gaussian-based streamable free-viewpoint video compression framework that uses anchor-based 3DGS with a binary transformation cache (saliency-assisted tri-plane) trained under joint rate-distortion loss, reaching ~0.1 MB per frame with on-the-fly training and real-time rendering.
Problem
Streamable free-viewpoint video reconstruction from multi-view video needs photo-realistic quality, fast per-frame online training, real-time rendering, and low storage, which existing methods do not jointly achieve.
Approach
Model inter-frame changes of anchor-based Gaussians with a compact binary transformation cache (high-resolution transformation tri-plane plus a saliency grid to reduce hash collisions), and optimize rendering loss plus an entropy estimate of the binary cache end-to-end for rate-distortion.
Key results
- On N3DV, iFVC reaches 32.32 dB PSNR with 0.09 MB storage per frame and 0.22 min training, versus 3DGStream's 31.67 dB at 7.8 MB.
- On MeetRoom, iFVC achieves 32.38 dB PSNR at 0.09 MB per frame and 157 FPS rendering, versus 3DGStream's 30.79 dB at 4.1 MB.
- Ablation on N3DV: the binary transformation cache with saliency grid gives 32.32 dB at 0.09 MB, versus NTC at 32.29 dB and 7.60 MB.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use iFVC instead of 3DGStream | Online FVV reconstruction · N3DV | PSNR (dB): 31.67 -> 32.32 | Helped |
| Use iFVC instead of 3DGStream | Online FVV reconstruction · MeetRoom | PSNR (dB): 30.79 -> 32.38 | Helped |
| Use iFVC instead of 3DGStream | Online FVV reconstruction · VRU Basketball Game | PSNR (dB): 26.20 -> 29.55 | Helped |
| Replace the hybrid 2D-3D binary grid with a high-resolution transformation tri-plane (ablation) | iFVC BTC · N3DV | PSNR (dB): 31.89 -> 32.24 | Helped |
| Add a saliency grid to the binary transformation tri-plane (ablation) | iFVC BTC · N3DV | PSNR (dB): 32.24 -> 32.32 | Helped |
| Add a saliency grid to the binary transformation tri-plane (ablation) | iFVC BTC · N3DV | Storage (MB): 0.12 -> 0.09 | Helped |
| Keep anchor location fixed rather than modeling its change Δx (ablation) | iFVC dynamic anchors · N3DV | PSNR (dB): 32.03 -> 32.32 | Helped |
| Keep anchor location fixed rather than modeling its change Δx (ablation) | iFVC dynamic anchors · N3DV | Storage (MB): 0.20 -> 0.09 | Helped |
| Keep anchor scaling factor fixed rather than modeling its change Δl (ablation) | iFVC dynamic anchors · N3DV | PSNR (dB): 31.76 -> 32.32 | Helped |
| Increase tri-plane resolutions from 512, 1024, 2048, 4096 to 1024, 2048, 4096, 8192 (ablation) | iFVC BTC · N3DV | PSNR (dB): 32.32 -> 32.36 | Helped |
| Increase tri-plane resolutions from 512, 1024, 2048, 4096 to 1024, 2048, 4096, 8192 (ablation) | iFVC BTC · N3DV | Storage (MB): 0.092 -> 0.098 | Hurt |
Surprising findings
- The commonly used hybrid 2D-3D binary grid from BiRF drops quality from 32.29 dB to 31.89 dB when applied to dynamic transformations.
Limitations
- Quality of the initial timestep-0 representation is critical and errors accumulate across frames.
- Limited training iterations may fit large-scale motions poorly.
- Large-scale complex motion scenes (VRU) remain challenging.
Experimental setup
Datasets: N3DV MeetRoom VRU Basketball Game
Benchmarks: N3DV MeetRoom VRU Basketball Game
Metrics: PSNR storage (MB) training time (mins) rendering FPS
Baselines: 3DGStream StreamRF Spacetime-GS K-Planes HyperReel MixVoxels TeTriRF NeRFPlayer 4DGS 4DRotor-GS Gaussian-Flow Realtime-4DGS
Builds on: 3D Gaussian Splatting Scaffold-GS 3DGStream BiRF Instant-NGP
Closest papers by meaning
- 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos (CVPR 2024 · similarity 0.92)
- 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video (CVPR 2025 · similarity 0.92)
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstruction (NeurIPS 2025 · similarity 0.91)
- Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting (CVPR 2025 · similarity 0.90)
- HiCoM: Hierarchical Coherent Motion for Dynamic Streamable Scenes with 3D Gaussian Splatting (NeurIPS 2024 · similarity 0.90)
- Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis (CVPR 2024 · similarity 0.89)
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