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Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Regularization and primitive design for 3DGS · 2 citations (OpenAlex)

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Adapts 3D Gaussian Splatting to noisy nighttime RAW images for fast-training, real-time HDR novel view synthesis, using cone scatter initialization, a primitive-biased color MLP, and depth distortion/near-far regularizers.

Problem

HDR view synthesis from noisy nighttime RAW images is slow to train and cannot render in real time with volumetric NeRF methods, while vanilla 3DGS struggles with low-SNR SfM initialization, SH color representation for linear RAW color, and poor scene structure for refocusing.

Approach

Extends 3DGS to RAW linear HDR by scattering extra initialization points in a camera-derived viewing frustum, replacing spherical harmonics with a tiny exp-activated color MLP with per-primitive color bias, and adding depth distortion and near-far regularizers for accurate structure.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LE3D instead of RawNeRFHDR view synthesis · RawNeRF test scenesFPS: 0.022 -> 103Helped
Use LE3D instead of RawNeRFHDR view synthesis · RawNeRF test scenestraining time (GPU×H): 129.54 -> 1.53Helped
Use LE3D instead of RawGS3DGS trained on noisy RAW images · RawNeRF test scenesRAW PSNR: 59.2834 -> 61.0812Helped
Use LE3D instead of RawNeRFHDR view synthesis · RawNeRF test scenessRGB LPIPS: 0.4952 -> 0.5071Hurt
Add Color MLP instead of using SH (ablation)LE3D · RawNeRF test scenesRAW PSNR: 59.4483 -> 61.0812Helped
Add Color MLP instead of using SH (ablation)LE3D · RawNeRF test scenessRGB PSNR: 23.1884 -> 24.6984Helped
Add Color MLP instead of using SH (ablation)LE3D · RawNeRF test scenessRGB LPIPS: 0.5635 -> 0.5071Helped
Add depth distortion regularization (ablation)LE3D · RawNeRF test scenesRAW PSNR: 60.5202 -> 61.0812Helped
Add depth distortion regularization (ablation)LE3D · RawNeRF test scenessRGB PSNR: 24.3615 -> 24.6984Helped
Add depth distortion regularization (ablation)LE3D · RawNeRF test scenessRGB LPIPS: 0.5087 -> 0.5071Mixed
Add near-far regularization (ablation)LE3D · RawNeRF test scenesRAW PSNR: 60.7144 -> 61.0812Helped
Add near-far regularization (ablation)LE3D · RawNeRF test scenessRGB PSNR: 24.5705 -> 24.6984Helped

Surprising findings

Limitations

Experimental setup

Datasets: RawNeRF dataset

Benchmarks: RawNeRF dataset

Metrics: PSNR SSIM LPIPS FPS training time (GPU hours)

Baselines: RawNeRF LDR-NeRF LDR-3DGS HDR-3DGS RawGS

Builds on: 3D Gaussian Splatting RawNeRF Mip-NeRF 360 COLMAP

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