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NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting

CVPR 2025 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 24 citations (OpenAlex)

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Builds a dense initial point cloud for sparse-view 3DGS by computing depth from optical flow and camera epipolar geometry, with flow-resilient depth blending and flow-filtered pruning, avoiding monocular depth priors and extra regularization.

Problem

Sparse-view novel view synthesis with 3D Gaussian Splatting struggles because sparse initial point clouds and split-based densification yield oversmoothing, overfitting, and unreliable geometry under limited supervision.

Approach

Compute per-view depth explicitly by triangulating optical-flow correspondences projected onto epipolar lines (Epipolar Depth Nexus), blend depths across views by choosing the one with minimal sensitivity to flow error (Flow-Resilient Depth Blending), and prune points with large epipolar distance (Flow-Filtered Depth Pruning), producing a dense initial point cloud so 3DGS needs no depth regulariza

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use NexusGS epipolar depth priors and dense point-cloud initialization instead of CoR-GSSparse-view novel view synthesis · LLFF (3 Views)PSNR: 20.45 -> 21.07Helped
use NexusGS epipolar depth priors and dense point-cloud initialization instead of CoR-GSSparse-view novel view synthesis · DTU (3 Views)PSNR: 19.21 -> 20.21Helped
use NexusGS epipolar depth priors and dense point-cloud initialization instead of CoR-GSSparse-view novel view synthesis · Mip-NeRF-360 (24 Views)PSNR: 23.55 -> 23.86Helped
use NexusGS epipolar depth priors and dense point-cloud initialization instead of FreeNeRFSparse-view novel view synthesis · Blender (8 Views)PSNR: 24.26 -> 24.37Helped
replace average depth blending with Flow-Resilient Depth Blending (ablation)NexusGS · LLFF (3 Views)PSNR: 20.39 -> 20.90Helped
replace nearest-view depth blending with Flow-Resilient Depth Blending (ablation)NexusGS · LLFF (3 Views)PSNR: 20.62 -> 20.90Helped
replace weighted-average depth blending with Flow-Resilient Depth Blending (ablation)NexusGS · LLFF (3 Views)PSNR: 20.59 -> 20.90Helped
add Flow-Filtered Depth Pruning to average depth blending (ablation)NexusGS · LLFF (3 Views)PSNR: 20.39 -> 20.51Helped
add Flow-Filtered Depth Pruning to nearest-view depth blending (ablation)NexusGS · LLFF (3 Views)PSNR: 20.62 -> 20.79Helped
add Flow-Filtered Depth Pruning to weighted-average depth blending (ablation)NexusGS · LLFF (3 Views)PSNR: 20.59 -> 20.78Helped
add Flow-Filtered Depth Pruning to Flow-Resilient Depth Blending (ablation)NexusGS · LLFF (3 Views)PSNR: 20.90 -> 21.07Helped

Surprising findings

Limitations

Experimental setup

Datasets: LLFF DTU Blender Mip-NeRF360

Benchmarks: LLFF DTU Mip-NeRF360 Blender

Metrics: PSNR SSIM LPIPS AVGE

Baselines: Mip-NeRF DietNeRF RegNeRF FreeNeRF SparseNeRF DS-NeRF ViP-NeRF SimpleNeRF 3DGS DNGaussian FSGS CoR-GS

Builds on: 3D Gaussian Splatting FSGS DNGaussian CoR-GS

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