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AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis

NeurIPS 2024 · 3D vision › Gaussian splatting · approach: Sparse-view Gaussian splatting for novel views · 5 citations (OpenAlex)

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Proposes AV-GS, which uses an explicit 3D Gaussian Splatting scene representation with learnable audio-guidance parameters and audio-aware point densification/pruning to condition a binauralizer for novel view acoustic synthesis.

Problem

Novel view acoustic synthesis (rendering binaural audio at arbitrary listener poses from mono source audio) is limited by slow NeRF-based conditioning and by weak modeling of room geometry, materials, and listener-source spatial relations.

Approach

Decouple visual geometry from audio by building an audio-focused point representation on 3DGS points, with a learnable audio-guidance parameter per Gaussian (initialized from SH and rotation), decoded through an acoustic field MLP using listener/source-relative directions, and grown/pruned by per-point audio gradient contribution.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace AV-NeRF with AV-GSbinaural audio synthesis · RWAVS overallMAG: 1.504 -> 1.417Helped
replace AV-NeRF with AV-GSbinaural audio synthesis · RWAVS overallENV: 0.145 -> 0.140Helped
replace AV-NeRF with AV-GSRIR generation · SoundSpacesT60 (%): 2.47 -> 2.23Helped
replace AV-NeRF with AV-GSRIR generation · SoundSpacesC50 (dB): 0.57 -> 0.53Helped
replace AV-NeRF with AV-GSRIR generation · SoundSpacesEDT (sec): 0.016 -> 0.014Helped
add audio-aware point management (ablation)AV-GS with 3D-GS initialization · RWAVS overallMAG: 1.481 -> 1.417Helped
add audio-aware point management (ablation)AV-GS with SfM initialization · RWAVS overallMAG: 1.668 -> 1.552Helped
use SH and rotation R to initialize alpha (ablation)AV-GS · RWAVS overallMAG: 1.435 -> 1.417Helped
use the nearest 15% of points for vicinity context (ablation)AV-GS · RWAVS overallMAG: 1.482 -> 1.417Helped
use the nearest 20% rather than 15% of points for vicinity context (ablation)AV-GS · RWAVS overallMAG: 1.417 -> 1.424Hurt
use the nearest 25% rather than 15% of points for vicinity context (ablation)AV-GS · RWAVS overallMAG: 1.417 -> 1.428Hurt
render 2 rather than 1 view (ablation)AV-NeRF · RWAVS House scene 1MAG: 1.504 -> 1.495Helped

Surprising findings

Limitations

Experimental setup

Datasets: RWAVS SoundSpaces

Benchmarks: RWAVS SoundSpaces

Metrics: MAG ENV T60 C50 EDT

Baselines: Mono-Mono Mono-Energy Stereo-Energy INRAS NAF AV-NeRF Opus-nearest Opus-linear AAC-nearest AAC-linear

Builds on: 3D Gaussian Splatting AV-NeRF Neural Acoustic Field (NAF) INRAS

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