Research map / 3D vision / Gaussian splatting
AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis
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Proposes AV-GS, which uses an explicit 3D Gaussian Splatting scene representation with learnable audio-guidance parameters and audio-aware point densification/pruning to condition a binauralizer for novel view acoustic synthesis.
Problem
Novel view acoustic synthesis (rendering binaural audio at arbitrary listener poses from mono source audio) is limited by slow NeRF-based conditioning and by weak modeling of room geometry, materials, and listener-source spatial relations.
Approach
Decouple visual geometry from audio by building an audio-focused point representation on 3DGS points, with a learnable audio-guidance parameter per Gaussian (initialized from SH and rotation), decoded through an acoustic field MLP using listener/source-relative directions, and grown/pruned by per-point audio gradient contribution.
Key results
- On RWAVS, AV-GS reaches overall MAG 1.417 and ENV 0.140, versus AV-NeRF's 1.504 and 0.145 (about 5.7% and 3.4% relative improvement).
- On SoundSpaces RIR generation, AV-GS reports T60 2.23, C50 0.53, EDT 0.014, the best among compared methods including AV-NeRF (2.47, 0.57, 0.016).
- Inference time for rendering the condition is 0.08s versus 1.4s for AV-NeRF with one view and 7.6s with four views.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace AV-NeRF with AV-GS | binaural audio synthesis · RWAVS overall | MAG: 1.504 -> 1.417 | Helped |
| replace AV-NeRF with AV-GS | binaural audio synthesis · RWAVS overall | ENV: 0.145 -> 0.140 | Helped |
| replace AV-NeRF with AV-GS | RIR generation · SoundSpaces | T60 (%): 2.47 -> 2.23 | Helped |
| replace AV-NeRF with AV-GS | RIR generation · SoundSpaces | C50 (dB): 0.57 -> 0.53 | Helped |
| replace AV-NeRF with AV-GS | RIR generation · SoundSpaces | EDT (sec): 0.016 -> 0.014 | Helped |
| add audio-aware point management (ablation) | AV-GS with 3D-GS initialization · RWAVS overall | MAG: 1.481 -> 1.417 | Helped |
| add audio-aware point management (ablation) | AV-GS with SfM initialization · RWAVS overall | MAG: 1.668 -> 1.552 | Helped |
| use SH and rotation R to initialize alpha (ablation) | AV-GS · RWAVS overall | MAG: 1.435 -> 1.417 | Helped |
| use the nearest 15% of points for vicinity context (ablation) | AV-GS · RWAVS overall | MAG: 1.482 -> 1.417 | Helped |
| use the nearest 20% rather than 15% of points for vicinity context (ablation) | AV-GS · RWAVS overall | MAG: 1.417 -> 1.424 | Hurt |
| use the nearest 25% rather than 15% of points for vicinity context (ablation) | AV-GS · RWAVS overall | MAG: 1.417 -> 1.428 | Hurt |
| render 2 rather than 1 view (ablation) | AV-NeRF · RWAVS House scene 1 | MAG: 1.504 -> 1.495 | Helped |
Surprising findings
- Initializing the audio-guidance parameter from SH and rotation features works best, while adding more physical parameters (e.g., scale, opacity) often hurts performance.
Limitations
- Learns a separate representation per scene, limiting generalizability across scenes.
- Performance drops as scene size and geometric complexity increase (e.g., Office to House).
Experimental setup
Datasets: RWAVS SoundSpaces
Benchmarks: RWAVS SoundSpaces
Metrics: MAG ENV T60 C50 EDT
Baselines: Mono-Mono Mono-Energy Stereo-Energy INRAS NAF AV-NeRF Opus-nearest Opus-linear AAC-nearest AAC-linear
Builds on: 3D Gaussian Splatting AV-NeRF Neural Acoustic Field (NAF) INRAS
Closest papers by meaning
- NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields (ICLR 2025 · similarity 0.88)
- AV-Cloud: Spatial Audio Rendering Through Audio-Visual Cloud Splatting (NeurIPS 2024 · similarity 0.88)
- Acoustic Volume Rendering for Neural Impulse Response Fields (NeurIPS 2024 · similarity 0.87)
- SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding (CVPR 2025 · similarity 0.87)
- OWL : Geometry-Aware Spatial Reasoning for Audio Large Language Models (ICLR 2026 · similarity 0.86)
- Hearing Anything Anywhere (CVPR 2024 · similarity 0.86)
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