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AV-Cloud: Spatial Audio Rendering Through Audio-Visual Cloud Splatting

NeurIPS 2024 · 3D vision › 3D generation · approach: Visual-acoustic scene modeling · 3 citations (OpenAlex)

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Proposes AV-Cloud, a point-based audio-visual rendering framework that decodes sparse audio-visual anchors (from SfM points) via attention-based splatting into two masks that turn mono sound into viewpoint-specific stereo audio, without needing rendered images.

Problem

Rendering high-quality, viewpoint-dependent spatial audio for 3D scenes reconstructed from in-the-wild videos, synchronized with visual rendering and without relying on pre-rendered images (which introduce artifacts and audio lag).

Approach

Represent the scene with clustered Audio-Visual Anchors (3D coordinates, RGB features, latent audio embeddings) and use a Visual-to-Audio Splatting Transformer conditioned on listener head pose to weight anchors per frequency band; a Spatial Audio Render Head then applies predicted mixture and difference masks (with time filters and Conv2D refinement) to the mono input.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use AV-Cloud instead of the strongest listed baselinespatial audio rendering · RWAVS validationMAG: 0.370 -> 0.351Helped
use AV-Cloud instead of the strongest listed baselinespatial audio rendering · RWAVS validationLRE: 0.996 -> 0.936Helped
use AV-Cloud instead of the strongest listed baselinespatial audio rendering · RWAVS validationDPAM: 0.353 -> 0.276Helped
use AV-Cloud instead of the strongest listed baselinespatial audio rendering · Replay-NVAS testRTE: 0.137 -> 0.065Helped
replace pose-conditioned MLP baseline with AV-Cloud (ablation)spatial audio rendering · RWAVS validationMAG: 0.488 -> 0.351Helped
add AVCS rather than predicting masks directly from viewpoint pose (ablation)AV-Cloud · RWAVS validationLRE: 1.124 -> 0.936Helped
add Time Filters (ablation)AV-Cloud · RWAVS validationRTE: 0.084 -> 0.074Helped
add latent audio embeddings (ablation)AV-Cloud · RWAVS validationLRE: 0.975 -> 0.936Helped
add RGB visual features (ablation)AV-Cloud · RWAVS validationMAG: 0.361 -> 0.351Helped
use separate mixture and difference masks instead of a direct two-channel transfer mask (ablation)AV-Cloud · RWAVS validationLRE: 0.983 -> 0.936Helped
add Conv2D layers (ablation)AV-Cloud · RWAVS validationMAG: 0.359 -> 0.351Helped
use SH-based Time Filters instead of the full Time Filters (ablation)AV-Cloud · RWAVS validationRTE: 0.074 -> 0.073Mixed

Surprising findings

Limitations

Experimental setup

Datasets: RWAVS Replay-NVAS

Benchmarks: RWAVS Replay-NVAS

Metrics: MAG LRE ENV RTE DPAM FPS

Baselines: Mono-Mono Mono-Energy Stereo-Energy DSP VAM ViGAS AV-NeRF NACF INRAS NAF

Builds on: 3D Gaussian Splatting COLMAP NAF INRAS AV-NeRF

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