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AV-Cloud: Spatial Audio Rendering Through Audio-Visual Cloud Splatting
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Proposes AV-Cloud, a point-based audio-visual rendering framework that decodes sparse audio-visual anchors (from SfM points) via attention-based splatting into two masks that turn mono sound into viewpoint-specific stereo audio, without needing rendered images.
Problem
Rendering high-quality, viewpoint-dependent spatial audio for 3D scenes reconstructed from in-the-wild videos, synchronized with visual rendering and without relying on pre-rendered images (which introduce artifacts and audio lag).
Approach
Represent the scene with clustered Audio-Visual Anchors (3D coordinates, RGB features, latent audio embeddings) and use a Visual-to-Audio Splatting Transformer conditioned on listener head pose to weight anchors per frequency band; a Spatial Audio Render Head then applies predicted mixture and difference masks (with time filters and Conv2D refinement) to the mono input.
Key results
- On RWAVS, AV-Cloud reaches MAG 0.351, LRE 0.936, DPAM 0.276, outperforming the best prior baselines on audio metrics while using 3.91M parameters at 83 FPS.
- On Replay-NVAS, AV-Cloud reduces RTE to 0.065 versus 0.137 for ViGAS, a 53% relative reduction, and reaches MAG 0.180.
- In a human study with 76 participants on in-the-wild fountain routes, AV-Cloud was preferred in 48% of votes versus 37% for AVNeRF and 15% for NAF.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use AV-Cloud instead of the strongest listed baseline | spatial audio rendering · RWAVS validation | MAG: 0.370 -> 0.351 | Helped |
| use AV-Cloud instead of the strongest listed baseline | spatial audio rendering · RWAVS validation | LRE: 0.996 -> 0.936 | Helped |
| use AV-Cloud instead of the strongest listed baseline | spatial audio rendering · RWAVS validation | DPAM: 0.353 -> 0.276 | Helped |
| use AV-Cloud instead of the strongest listed baseline | spatial audio rendering · Replay-NVAS test | RTE: 0.137 -> 0.065 | Helped |
| replace pose-conditioned MLP baseline with AV-Cloud (ablation) | spatial audio rendering · RWAVS validation | MAG: 0.488 -> 0.351 | Helped |
| add AVCS rather than predicting masks directly from viewpoint pose (ablation) | AV-Cloud · RWAVS validation | LRE: 1.124 -> 0.936 | Helped |
| add Time Filters (ablation) | AV-Cloud · RWAVS validation | RTE: 0.084 -> 0.074 | Helped |
| add latent audio embeddings (ablation) | AV-Cloud · RWAVS validation | LRE: 0.975 -> 0.936 | Helped |
| add RGB visual features (ablation) | AV-Cloud · RWAVS validation | MAG: 0.361 -> 0.351 | Helped |
| use separate mixture and difference masks instead of a direct two-channel transfer mask (ablation) | AV-Cloud · RWAVS validation | LRE: 0.983 -> 0.936 | Helped |
| add Conv2D layers (ablation) | AV-Cloud · RWAVS validation | MAG: 0.359 -> 0.351 | Helped |
| use SH-based Time Filters instead of the full Time Filters (ablation) | AV-Cloud · RWAVS validation | RTE: 0.074 -> 0.073 | Mixed |
Surprising findings
- The smaller sim-SH variant (0.51M parameters) runs at 301 FPS on RWAVS, faster than the full model while staying competitive on accuracy.
- Increasing the anchor count to 512 slightly degraded most metrics, indicating more anchors do not necessarily help.
Limitations
- Depends on camera calibration/SfM quality; poor visual data or inconsistent calibration lowers audio quality.
- Not robust to noisy real-world recordings; ambient noise in ground truth can degrade output.
- No error bars or statistical significance reported due to compute cost and fixed seed.
Experimental setup
Datasets: RWAVS Replay-NVAS
Benchmarks: RWAVS Replay-NVAS
Metrics: MAG LRE ENV RTE DPAM FPS
Baselines: Mono-Mono Mono-Energy Stereo-Energy DSP VAM ViGAS AV-NeRF NACF INRAS NAF
Builds on: 3D Gaussian Splatting COLMAP NAF INRAS AV-NeRF
Closest papers by meaning
- AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis (NeurIPS 2024 · similarity 0.88)
- Audible World Models: Spatially Aware Sound Generation for 3D Worlds (NeurIPS 2026 · similarity 0.87)
- SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding (CVPR 2025 · similarity 0.86)
- Hearing Anything Anywhere (CVPR 2024 · similarity 0.85)
- OmniAudio: Generating Spatial Audio from 360-Degree Video (ICML 2025 · similarity 0.85)
- Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation (ICLR 2025 · similarity 0.85)
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