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Acoustic Volume Rendering for Neural Impulse Response Fields

NeurIPS 2024 · 3D vision › NeRF and radiance fields · approach: Inverse rendering with neural fields · 5 citations (OpenAlex)

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Proposes Acoustic Volume Rendering (AVR), which renders impulse responses in the frequency domain with spherical integration to learn neural impulse response fields, plus AcoustiX, a physics-based acoustic ray-tracing simulator.

Problem

Learning neural impulse response fields that synthesize room impulse responses at novel emitter/listener poses; existing neural field methods overfit and fail to capture waveform shape, phase, and time-of-arrival, and existing simulators have phase and timing inaccuracies.

Approach

Adapts NeRF-style volume rendering to time-series impulse responses by rendering in the frequency domain (time delays become phase shifts), integrating over a sphere of rays with a listener gain pattern, and supervising spectral, phase, amplitude, and time-domain losses.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use acoustic volume rendering instead of the strongest baselineAVR · MeshRIRPhase error: 1.43 -> 0.85Helped
Use acoustic volume rendering instead of the strongest baselineAVR · RAF-FurnishedAmplitude error: 0.93 -> 0.75Helped
Use acoustic volume rendering instead of the strongest baselineAVR · RAF-FurnishedEnvelope error: 3.81 -> 4.52Hurt
Use acoustic volume rendering instead of the strongest baselineAVR · RAF-EmptyPhase error: 1.59 -> 1.58Helped
Use acoustic volume rendering instead of the strongest baselineAVR · 2D RoomEnvelope error: 2.53 -> 2.35Helped
Use acoustic volume rendering instead of the strongest baselineAVR · 3D scene AvoniaAmplitude error: 0.71 -> 0.63Helped
Use acoustic volume rendering instead of the strongest baselineAVR · 3D scene MontrealEnvelope error: 5.19 -> 5.16Helped
Replace time-domain rendering with frequency-domain rendering (ablation)AVR · MeshRIRPhase error: 1.181 -> 0.847Helped
Add raw signal loss (ablation)AVR · MeshRIRAmplitude error: 0.558 -> 0.535Helped
Add raw signal loss (ablation)AVR · MeshRIREDT: 46.4 -> 35.1Helped
Add angle and spectral loss (ablation)AVR · MeshRIRPhase error: 1.453 -> 0.847Helped
Add angle and spectral loss (ablation)AVR · MeshRIRC50: 2.65 -> 0.92Helped

Surprising findings

Limitations

Experimental setup

Datasets: MeshRIR Real Acoustic Field (RAF) AcoustiX simulated 2D room AcoustiX simulated 3D scenes Avonia and Montreal from iGibson

Benchmarks: MeshRIR RAF-Furnished RAF-Empty AcoustiX 2D Room AcoustiX 3D Avonia AcoustiX 3D Montreal

Metrics: phase error amplitude error envelope error T60 C50 EDT

Baselines: NAF INRAS AAC Opus AV-NeRF

Builds on: NeRF NAF INRAS Sionna

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