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Acoustic Volume Rendering for Neural Impulse Response Fields
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Proposes Acoustic Volume Rendering (AVR), which renders impulse responses in the frequency domain with spherical integration to learn neural impulse response fields, plus AcoustiX, a physics-based acoustic ray-tracing simulator.
Problem
Learning neural impulse response fields that synthesize room impulse responses at novel emitter/listener poses; existing neural field methods overfit and fail to capture waveform shape, phase, and time-of-arrival, and existing simulators have phase and timing inaccuracies.
Approach
Adapts NeRF-style volume rendering to time-series impulse responses by rendering in the frequency domain (time delays become phase shifts), integrating over a sphere of rays with a listener gain pattern, and supervising spectral, phase, amplitude, and time-domain losses.
Key results
- On MeshRIR (0.1s IR), AVR reduces phase error to 0.85 from 1.61 for NAF and INRAS and envelope error to 1.15 vs 1.59 for NAF.
- On RAF-Furnished (0.1s IR), AVR achieves amplitude error 0.75 and T60 error 5.0, outperforming NAF (0.93, 7.1).
- In a 7-user study of zero-shot binaural rendering, AVR scored 4.71 out of 5 versus 1.42 for NAF and 1.86 for INRAS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use acoustic volume rendering instead of the strongest baseline | AVR · MeshRIR | Phase error: 1.43 -> 0.85 | Helped |
| Use acoustic volume rendering instead of the strongest baseline | AVR · RAF-Furnished | Amplitude error: 0.93 -> 0.75 | Helped |
| Use acoustic volume rendering instead of the strongest baseline | AVR · RAF-Furnished | Envelope error: 3.81 -> 4.52 | Hurt |
| Use acoustic volume rendering instead of the strongest baseline | AVR · RAF-Empty | Phase error: 1.59 -> 1.58 | Helped |
| Use acoustic volume rendering instead of the strongest baseline | AVR · 2D Room | Envelope error: 2.53 -> 2.35 | Helped |
| Use acoustic volume rendering instead of the strongest baseline | AVR · 3D scene Avonia | Amplitude error: 0.71 -> 0.63 | Helped |
| Use acoustic volume rendering instead of the strongest baseline | AVR · 3D scene Montreal | Envelope error: 5.19 -> 5.16 | Helped |
| Replace time-domain rendering with frequency-domain rendering (ablation) | AVR · MeshRIR | Phase error: 1.181 -> 0.847 | Helped |
| Add raw signal loss (ablation) | AVR · MeshRIR | Amplitude error: 0.558 -> 0.535 | Helped |
| Add raw signal loss (ablation) | AVR · MeshRIR | EDT: 46.4 -> 35.1 | Helped |
| Add angle and spectral loss (ablation) | AVR · MeshRIR | Phase error: 1.453 -> 0.847 | Helped |
| Add angle and spectral loss (ablation) | AVR · MeshRIR | C50: 2.65 -> 0.92 | Helped |
Surprising findings
- Existing learning-based methods (NAF, INRAS) fail to learn valid phase information, with phase error at the random-phase level (1.62).
- AVR inference is roughly 10x slower than NAF and INRAS (30.3 ms vs 3.2 ms and 2.1 ms at 0.1s IR).
Limitations
- Rendering samples many rays and points per query, causing high memory use and slower inference.
- A new model must be trained per scene, requiring impulse response measurements in each new room.
- Zero-shot binaural evaluation is limited to a single user study with seven participants.
Experimental setup
Datasets: MeshRIR Real Acoustic Field (RAF) AcoustiX simulated 2D room AcoustiX simulated 3D scenes Avonia and Montreal from iGibson
Benchmarks: MeshRIR RAF-Furnished RAF-Empty AcoustiX 2D Room AcoustiX 3D Avonia AcoustiX 3D Montreal
Metrics: phase error amplitude error envelope error T60 C50 EDT
Baselines: NAF INRAS AAC Opus AV-NeRF
Builds on: NeRF NAF INRAS Sionna
Closest papers by meaning
- Hearing Anything Anywhere (CVPR 2024 · similarity 0.88)
- AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis (NeurIPS 2024 · similarity 0.87)
- Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark (CVPR 2024 · similarity 0.87)
- Hearing Anywhere in Any Environment (CVPR 2025 · similarity 0.86)
- Resounding Acoustic Fields with Reciprocity (NeurIPS 2025 · similarity 0.86)
- NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields (ICLR 2025 · similarity 0.86)
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