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SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding
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Synthesizes binaural ambient sound at novel viewpoints from sparse pre-recorded microphone references, using visual-acoustic binding embeddings (RT60 from panoramic RGB-D) for reference placement and transformer-based reference weighting.
Problem
Novel-view acoustic synthesis of ambient sound in arbitrary real scenes from sparse reference recordings, without knowing individual sound sources or room impulse responses, and with limited reference microphone budgets.
Approach
A visual-acoustic binding encoder pretrained to predict RT60 from panoramic RGB-D, used both to cluster candidate locations for reference microphone placement and as keys/queries in a transformer that weights each reference's contribution conditioned on the target viewpoint, feeding a U-Net binaural renderer.
Key results
- On Soundspace-Ambient unseen scenes, SoundVista (4 refs) achieves STFT 2.517 vs. 3.438 for ViGAS (best single-reference baseline), a 32.5% improvement on the seen-scene setting.
- On the N2S real-world benchmark, SoundVista reaches STFT 1.073 vs. 1.201 for ViGAS, and LRE 0.776 vs. 0.840 for AV-NeRF.
- VAB-based reference sampling improves nearest-GT STFT in unseen scenes from 4.680 (w/o VAB) to 3.835 (vis+location).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use SoundVista instead of Interp GT | SoundVista · Soundspace-Ambient seen scenes | STFT: 3.179 -> 2.442 | Helped |
| use SoundVista instead of Interp GT | SoundVista · Soundspace-Ambient unseen scenes | STFT: 3.415 -> 2.514 | Helped |
| use SoundVista instead of ViGAS | SoundVista · N2S | STFT: 1.201 -> 1.073 | Helped |
| add visual input (ablation) | SoundVista · Soundspace-Ambient seen scenes | STFT: 3.228 -> 2.442 | Helped |
| add adaptive reference reweighting (ablation) | SoundVista · Soundspace-Ambient seen scenes | STFT: 2.908 -> 2.442 | Helped |
| add renderer pretraining (ablation) | SoundVista · Soundspace-Ambient seen scenes | LRE: 1.877 -> 1.390 | Helped |
| use decoupled global and local conditions (ablation) | SoundVista · Soundspace-Ambient seen scenes | STFT: 3.017 -> 2.442 | Helped |
| include waveform loss (ablation) | SoundVista · Soundspace-Ambient seen scenes | STFT: 3.422 -> 2.442 | Helped |
| include scaled spectrogram magnitude loss (ablation) | SoundVista · Soundspace-Ambient seen scenes | MAG: 0.301 -> 0.289 | Helped |
| include ILD loss (ablation) | SoundVista · Soundspace-Ambient seen scenes | LRE: 1.420 -> 1.390 | Helped |
| use depth instead of location only (ablation) | VAB · Matterport3D novel scenes, w/o finetune | RT60 error: 0.170 -> 0.082 | Helped |
| use rgb+depth instead of location only (ablation) | VAB · Matterport3D novel scenes, w/ finetune | RT60 error: 0.067 -> 0.036 | Helped |
Surprising findings
- More references do not always help: Few-shotRIR did not improve with more references and was sometimes worse than single-reference baselines, attributed to audio-content-dependent integration.
- Depth alone gives most of the RT60 prediction gain over location-only, and rgb+depth is best only after finetuning.
Limitations
- Binaural ground truth for arbitrary target orientations is unavailable, so comparisons rely on nearest/interpolated GT proxies.
- Deep-learning baselines underperform non-learning methods on the complex multi-source benchmark, and the method relies on content-independent weighting that may not capture all cases.
- Evaluation on a single real room for the N2S benchmark, limiting generality claims.
Experimental setup
Datasets: Soundspace-Ambient (Matterport3D + SoundSpaces) N2S real-room benchmark Matterport3D SoundSpaces
Benchmarks: Soundspace-Ambient N2S
Metrics: STFT distance MAG ENV LRE
Baselines: Nearest GT Interp GT AV-NeRF Few-shotRIR VAM BEE ViGAS
Builds on: ViGAS BEE Few-shotRIR AV-NeRF VAM
Closest papers by meaning
- NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields (ICLR 2025 · similarity 0.88)
- Audible World Models: Spatially Aware Sound Generation for 3D Worlds (NeurIPS 2026 · similarity 0.88)
- SoundBrush: Sound as a Brush for Visual Scene Editing (AAAI 2025 · similarity 0.88)
- AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis (NeurIPS 2024 · similarity 0.87)
- Hearing Anything Anywhere (CVPR 2024 · similarity 0.87)
- Seeing Speech and Sound: Distinguishing and Locating Audio Sources in Visual Scenes (CVPR 2025 · similarity 0.87)
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