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SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding

CVPR 2025 · 3D vision › 3D generation · approach: Visual-acoustic scene modeling · 3 citations (OpenAlex)

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Synthesizes binaural ambient sound at novel viewpoints from sparse pre-recorded microphone references, using visual-acoustic binding embeddings (RT60 from panoramic RGB-D) for reference placement and transformer-based reference weighting.

Problem

Novel-view acoustic synthesis of ambient sound in arbitrary real scenes from sparse reference recordings, without knowing individual sound sources or room impulse responses, and with limited reference microphone budgets.

Approach

A visual-acoustic binding encoder pretrained to predict RT60 from panoramic RGB-D, used both to cluster candidate locations for reference microphone placement and as keys/queries in a transformer that weights each reference's contribution conditioned on the target viewpoint, feeding a U-Net binaural renderer.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use SoundVista instead of Interp GTSoundVista · Soundspace-Ambient seen scenesSTFT: 3.179 -> 2.442Helped
use SoundVista instead of Interp GTSoundVista · Soundspace-Ambient unseen scenesSTFT: 3.415 -> 2.514Helped
use SoundVista instead of ViGASSoundVista · N2SSTFT: 1.201 -> 1.073Helped
add visual input (ablation)SoundVista · Soundspace-Ambient seen scenesSTFT: 3.228 -> 2.442Helped
add adaptive reference reweighting (ablation)SoundVista · Soundspace-Ambient seen scenesSTFT: 2.908 -> 2.442Helped
add renderer pretraining (ablation)SoundVista · Soundspace-Ambient seen scenesLRE: 1.877 -> 1.390Helped
use decoupled global and local conditions (ablation)SoundVista · Soundspace-Ambient seen scenesSTFT: 3.017 -> 2.442Helped
include waveform loss (ablation)SoundVista · Soundspace-Ambient seen scenesSTFT: 3.422 -> 2.442Helped
include scaled spectrogram magnitude loss (ablation)SoundVista · Soundspace-Ambient seen scenesMAG: 0.301 -> 0.289Helped
include ILD loss (ablation)SoundVista · Soundspace-Ambient seen scenesLRE: 1.420 -> 1.390Helped
use depth instead of location only (ablation)VAB · Matterport3D novel scenes, w/o finetuneRT60 error: 0.170 -> 0.082Helped
use rgb+depth instead of location only (ablation)VAB · Matterport3D novel scenes, w/ finetuneRT60 error: 0.067 -> 0.036Helped

Surprising findings

Limitations

Experimental setup

Datasets: Soundspace-Ambient (Matterport3D + SoundSpaces) N2S real-room benchmark Matterport3D SoundSpaces

Benchmarks: Soundspace-Ambient N2S

Metrics: STFT distance MAG ENV LRE

Baselines: Nearest GT Interp GT AV-NeRF Few-shotRIR VAM BEE ViGAS

Builds on: ViGAS BEE Few-shotRIR AV-NeRF VAM

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