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Efficient Dynamic Scene Editing via 4D Gaussian-based Static-Dynamic Separation

CVPR 2025 · 3D vision › Gaussian splatting · approach: Monocular dynamic scene reconstruction · 7 citations (OpenAlex)

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Instruct-4DGS edits a 4D Gaussian Splatting dynamic scene by editing only the static canonical 3D Gaussians using InstructPix2Pix on first-timestep multiview images, then refines temporal artifacts with score distillation using Coherent-IP2P.

Problem

Instruction-guided 4D dynamic scene editing with existing methods requires editing thousands of 2D images and retraining the whole scene, taking hours and scaling poorly with the number of timesteps.

Approach

Exploit the static-dynamic separability of 4D Gaussian Splatting (canonical 3D Gaussians plus Hexplane deformation field): edit only the canonical static Gaussians from a few first-timestep multiview images, then correct temporal misalignment via score distillation with a cross-attention (Coherent) InstructPix2Pix instead of editing all frames.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Instruct-4DGS instead of Instruct 4D-to-4DDynamic scene editing · DyNeRF (Average)PSNR: 20.40 -> 19.25Hurt
Use Instruct-4DGS instead of Instruct 4D-to-4DDynamic scene editing · DyNeRF (Average)SSIM: 0.736 -> 0.783Helped
Use Instruct-4DGS instead of Instruct 4D-to-4DDynamic scene editing · DyNeRF (Average)LPIPS VGG: 0.491 -> 0.303Helped
Use Instruct-4DGS instead of Instruct 4D-to-4DDynamic scene editing · DyNeRF (Average)CLIP similarity: 0.230 -> 0.249Helped
Use Instruct-4DGS instead of Instruct 4D-to-4DDynamic scene editing · Dynamic scene editingediting time: 2 hours -> 40 minutesHelped
Add 3D Gaussian editing before score-based temporal refinement (ablation)Instruct-4DGS · Dynamic scene editinginstruction alignment and visual fidelityHelped
Use Coherent-IP2P instead of original IP2P for refinement (ablation)Instruct-4DGS · Dynamic scene editingvisual qualityHelped
Refine the deformation field {E, D} (ablation)Instruct-4DGS · Dynamic scene editingtemporal consistencyHurt

Surprising findings

Limitations

Experimental setup

Datasets: DyNeRF Technicolor

Benchmarks: DyNeRF Technicolor

Metrics: PSNR SSIM LPIPS CLIP similarity editing time user preference

Baselines: Instruct 4D-to-4D

Builds on: 4D Gaussian Splatting InstructPix2Pix DreamFusion score distillation Instruct 4D-to-4D

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