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Research map / 3D vision / Gaussian splatting

LOD-GS: Achieving Levels of Detail using Scalable Gaussian Soup

CVPR 2025 · 3D vision › Gaussian splatting · approach: Compact and efficient Gaussian splatting · 2 citations (OpenAlex)

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Proposes scalable Gaussian Soup, a triangle-primitive 3DGS representation with a triangle-MLP that decodes interior neural Gaussians, enabling LOD by downsampling Gaussians within triangles and reducing memory.

Problem

3D Gaussian Splatting methods use unstructured, redundant Gaussians with high memory usage and no structured way to provide levels of detail (LOD) under tight memory budgets.

Approach

Organize Gaussians inside discrete triangle primitives (triangle soup) with barycentric interpolation of vertex features, decode Gaussian attributes via a triangle-MLP conditioned on view direction, and produce LODs by downsampling Gaussians within each triangle, avoiding storage of explicit SH coefficients.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use triangle primitives with triangle-MLP and downsample Gaussians within each primitive instead of unstructured 3DGSLOD-GS · NeRF-Synthetic LOD3PSNR: 32.00 -> 31.08Hurt
use triangle primitives with triangle-MLP and downsample Gaussians within each primitive instead of unstructured 3DGSLOD-GS · NSVF LOD3PSNR: 31.94 -> 31.61Hurt
use triangle primitives with triangle-MLP rather than voxel anchorsLOD-GS · NeRF-Synthetic LOD3PSNR: 29.91 -> 31.08Helped
use triangle primitives with triangle-MLP rather than voxel anchorsLOD-GS · NSVF LOD3PSNR: 30.86 -> 31.61Helped
use N=5 instead of N=10 interpolation samples per barycentric coordinate (ablation)LOD-GS · NeRF-Syntheticmemory efficiency: 6.18 -> 4.72Hurt
use N=15 instead of N=10 interpolation samples per barycentric coordinate (ablation)LOD-GS · NeRF-Syntheticmemory efficiency: 6.18 -> 5.70Hurt

Surprising findings

Limitations

Experimental setup

Datasets: NeRF-Synthetic NSVF

Benchmarks: NeRF-Synthetic NSVF

Metrics: PSNR SSIM LPIPS PSNR per unit storage (efficiency)

Baselines: 3DGS Scaffold-GS

Builds on: 3D Gaussian Splatting Scaffold-GS triangle soup

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