Research map / Multi-agent systems and games / Games and equilibria
Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposability
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Approximate the strategy neighborhood with a subgame-stable constant-sum polymatrix game | CFR+-learned strategies in 3-player Leduc poker · 3-player Leduc poker | δ (CSP approximation error): δ=0.009±0.00046 | Helped |
| Approximate the strategy neighborhood with a subgame-stable constant-sum polymatrix game | CFR+-learned strategies in 3-player Leduc poker · 3-player Leduc poker | γ (subgame-stability error): γ=0.004±0.00016 | Helped |
| Use the δ and γ decomposition-derived bound to predict vulnerability | CFR+-learned strategies in 3-player Leduc poker · 3-player Leduc poker | vulnerability bound relative to measured vulnerability: 1.89 times ... 3.05 times ... 2.51 times ... standard error of 0.049 | Mixed |
| Use CFR+ instead of the previously reported CFR result | 3-player Leduc poker · 3-player Leduc poker | ε-Nash exploitability: 0.130 -> ε≤0.013 | Helped |
| Apply CFR to 3-player Leduc poker | CFR · 3-player Leduc poker | ε-Nash exploitability: ε ≤ 0.017 | Helped |
| Evaluate a toy Hanabi game with SGDecompose | Self-play-learned strategies · Toy Hanabi | δ and γ | Hurt |
Closest papers by meaning
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- The Complexity of Two-Team Polymatrix Games with Independent Adversaries (ICLR 2025 · similarity 0.89)
- Convergence of No-Swap-Regret Dynamics in Self-Play (NeurIPS 2024 · similarity 0.88)
- Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms (NeurIPS 2024 · similarity 0.88)
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