Research map / Reinforcement learning / MDPs and planning
Inverse Reinforcement Learning with the Average Reward Criterion
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| SPMD instead of SAC | RL agent · MuJoCo Humanoid | average return: 6923 -> 10249 | Helped |
| SPMD instead of SAC | RL agent · MuJoCo Walker | average return: 6115 -> 4454 | Hurt |
| SPMD instead of SAC | RL agent · MuJoCo Hopper | average return: 3876 -> 3619 | Hurt |
| SPMD instead of SAC | RL agent · MuJoCo Ant | average return: 5118 -> 5230 | No clear effect |
| SPMD instead of SAC | RL agent · MuJoCo Half-Cheetah | average return: 13300 -> 13025 | No clear effect |
| IPMD instead of f-IRL | IRL agent · MuJoCo Hopper | average return: 3083 -> 3564 | Helped |
| IPMD instead of f-IRL | IRL agent · MuJoCo Humanoid | average return: 3580 -> 7379 | Helped |
| IPMD instead of f-IRL | IRL agent · MuJoCo Ant | average return: 5460 -> 4053 | Hurt |
| IPMD instead of IQ-Learn | IRL agent · MuJoCo Half-Cheetah | average return: 9132 -> 12634 | Helped |
| IPMD instead of IQ-Learn on reward recovery | IRL agent · Pendulum and LunarLanderContinuous | span seminorm of reward error | Helped |
Closest papers by meaning
- Recent Advancements in Inverse Reinforcement Learning (AAAI 2024 · similarity 0.92)
- Is Inverse Reinforcement Learning Harder than Standard Reinforcement Learning? A Theoretical Perspective (ICML 2024 · similarity 0.92)
- Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms (ICML 2024 · similarity 0.90)
- How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach (NeurIPS 2024 · similarity 0.90)
- A Geometric Perspective on Reward Function Updates in Inverse Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
- Hybrid Inverse Reinforcement Learning (ICML 2024 · similarity 0.89)
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