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A Geometric Perspective on Reward Function Updates in Inverse Reinforcement Learning
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Gives an occupancy-space (e-geodesic) view of reward updates in entropy-regularized reverse-KL IRL, showing the integral-FIM-preconditioned dual gradient equals a convex interpolation of old and target rewards, which is mirror descent and induces approximate entropic MD on policies, with sublinear convergence.
Problem
Reward parameter updates in primal-dual (Lagrangian) inverse reinforcement learning ignore the geometry of the occupancy space, where the optimal solution is explicitly known, leading to poor gradient-based reward updates.
Approach
Views IRL reward updates as moving the agent occupancy toward a known reward-dependent target occupancy along an e-geodesic; the resulting update preconditions the dual gradient by the average Fisher information along that path, which reduces to a convex interpolation of the current reward and the log density-ratio target, requiring no explicit FIM computation.
Key results
- Functional (FIM-preconditioned) updates align better with the direct optimisation direction than vanilla gradients at iteration 0 (32.1 vs 80.2 degrees) and at most later iterations, with natural gradient comparable.
- Contraction coefficient with norm-change correction is much better for functional updates than vanilla gradient (e.g., 0.7036 vs 0.9771 at iteration 10).
- Sublinear convergence of the saddle-point residual up to a fixed residual level B^2 L_F L_G/(4 beta m) + O(1/sqrt(T)).
Surprising findings
- Functional and natural gradients are often comparable in alignment, and both significantly outperform vanilla gradients in the gridworld experiment.
- The FIM-preconditioned direction is not always better than the natural gradient; natural gradient aligned better at most iterations after the first.
Limitations
- Does not account for function approximation errors, data availability, or density-ratio estimation errors.
- Assumes occupancies and rewards are linear in a finite feature vector; feature learning introduces approximation error.
- Reward-player regret bound relies on an assumption (bounded reward domain / Lipschitz conditions) that may not hold in practice.
Experimental setup
Benchmarks: 25-state gridworld
Metrics: angle deviation to direct optimisation direction contraction coefficient condition number of preconditioned curvature gradient error under feature misspecification
Baselines: Vanilla Gradient Natural Gradient TRIRL
Builds on: MaxCausalEnt-IRL Trust Region Inverse RL (TRIRL) natural gradient entropic mirror descent
Closest papers by meaning
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