Research map / Reinforcement learning / Imitation learning
Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms
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Introduces a new feasible-reward-set notion for offline IRL, sub/super feasible sets learnable from expert and behavioral datasets, and two tabular algorithms (IRL-LO, PIRL-LO) with PAC sample complexity bounds, with PIRL-LO adding inclusion monotonicity via pessimism.
Problem
Inverse RL from offline datasets of expert and behavioral trajectories is ill-posed and, under partial coverage, the classical feasible reward set is not learnable; the paper seeks learnable solution concepts and efficient algorithms.
Approach
Redefine the feasible set to require expert optimality only on states reachable by the expert, define learnable sub- and super-feasible sets via the transition-model equivalence class, and use a pessimistic confidence-set construction to guarantee inclusion monotonicity of the estimated sets, with new semimetrics that handle unbounded rewards.
Key results
- IRL-LO is (epsilon,delta)-PAC for d-IRL with tau^E constant in epsilon and tau^b scaling as H^3 Z ln(1/delta)/epsilon^2 times (ln(1/delta)+S_max), with O(HS^2A) time.
- PIRL-LO is inclusion monotonic with an extra H^6/(rho_min epsilon^2) sample term, at O(HS^2A log S) time.
- Proves that with expert-only data no reward in the sub-feasible set can assign a non-expert action a higher reward than the expert action.
Surprising findings
- With only expert data, learnable sub-feasible rewards must weakly favor the expert action in every expert-visited state, making IRL close to behavioral cloning.
Limitations
- Results restricted to tabular finite MDPs
- Lower bounds and minimax optimality not established
- Assumes expert's covering assumption for simplicity
Experimental setup
Datasets: expert trajectories D^E behavioral trajectories D^b (tabular MDP samples) highway driving data (Appendix sanity check)
Metrics: sample complexity (PAC bounds) Hausdorff distance between reward sets inclusion monotonicity
Baselines: Metelli et al. 2023 offline reward mapping approach online generative model IRL AceIRL
Builds on: Metelli et al. 2021 feasible reward set Lazzati et al. online IRL feasible set PEVI pessimistic value iteration extended value iteration
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