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Is Inverse Reinforcement Learning Harder than Standard Reinforcement Learning? A Theoretical Perspective

ICML 2024 · Reinforcement learning › Imitation learning · approach: Theory of inverse RL · 0 citations (OpenAlex)

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Gives the first provably sample-efficient offline and online algorithms for tabular IRL using a pessimism-based reward-mapping formulation and a stronger performance metric, with near-matching lower bounds.

Problem

Inverse reinforcement learning in standard offline (pre-collected data) and online settings lacks efficient algorithms and a commonly agreed metric for comparing estimated and true feasible reward sets.

Approach

Characterize the feasible reward set through a reward mapping parameterized by value and advantage functions, define a stronger mapping-based metric on visitation-averaged value differences, and adapt offline RL pessimism (Bernstein-style penalty on empirical transitions and expert policy support) to guarantee monotonicity and small metric error; online setting reduces to reward-free exploration p

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use offline RLP with pessimism and the single-policy concentrability assumptionOffline IRL · Offline IRL, evaluation policyepisodes required for D^pi evaluation error at most epsilon: K \ge \widetilde{\cO}\paren{\frac{H^4SC^\star \cns}{\epsilon^2}+\frac{H^2SC^\star \eta}{\epsilon}}Mixed
Evaluate the learned reward mapping using the expert policy, under the stated bounded-reward conditionRLP · Offline IRL, evaluation policy equals expert policyepisodes required for D^pi evaluation error at most epsilon: H^4\to H^3Helped
Set the behavior policy equal to the expert policyRLP · Offline IRL, full expert trajectoriesepisodes required: \widetilde{\cO}(H^3S\cns/\epsilon^2)Helped
Use active exploration via reward-free exploration before applying RLPOnline IRL · Online IRLepisodes required for D^all error at most epsilon: K + NH \ge \widetilde{\cO}\paren{\frac{H^4SA \cns}{\epsilon^2}+\frac{H^2SA \eta}{\epsilon}}Helped
Use the D^L performance metric instead of D^all_ThetaRLE · Online IRLepisodes required: \widetilde{\cO}\paren{\frac{H^4S^2A}{\epsilon^2}+\frac{H^2SA\eta}{\epsilon}}Mixed

Surprising findings

Limitations

Experimental setup

Metrics: sample complexity D^{all}_Theta mapping metric Hausdorff distance

Baselines: simulator-based IRL (Metelli et al.) online IRL of Xu et al. (D^L metric) Hausdorff-based IRL analyses

Builds on: pessimism in offline RL reward-free exploration Bernstein-style penalty

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