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How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach
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Shows the feasible reward set in Linear MDPs cannot be learned with sample complexity independent of state-space size, introduces reward compatibility and the CATY algorithm for IRL classification, and derives minimax-optimal tabular bounds plus an improved RFE lower bound.
Problem
Online inverse reinforcement learning (IRL) via the feasible reward set is sample-inefficient and impractical in large or continuous state spaces, even under Linear MDP structure.
Approach
Replaces the hard feasible-set criterion with a soft reward (non)compatibility measure (J*(r) minus expert's J(r)), turning IRL into a per-reward classification task; the CATY algorithm estimates this gap using RFE exploration plus expert-occupancy estimation, with complexity independent of state-space cardinality.
Key results
- Shows the feasible set requires Omega(S) expert samples even under Linear MDPs with a generative model and deterministic expert.
- CATY achieves tabular IRL classification sample complexity Otilde(H^3 SA/eps^2 (S + log 1/delta)) episodes, matched by an Omega lower bound up to log factors.
- Improves the RFE tabular lower bound by a factor H to Omega(H^3 SA/eps^2 (S + log 1/delta)).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use rewards compatibility and classify rewards with CATY instead of estimating the full feasible set | Online IRL in Linear MDPs · Linear MDPs with large or continuous state spaces | sample complexity dependence on state-space cardinality | Helped |
| Estimate the feasible reward set without knowing the expert policy | Feasible-set learning in Linear IRL · Finite state space with deterministic expert | expert trajectories required: \Omega(S) | Hurt |
| Assume the expert policy is known and use an RFE routine to estimate the feasible set | Feasible-set learning in Linear MDPs · Linear MDPs | exploration episodes: \widetilde{\mathcal{O}}\Big(\frac{H^5d}{\epsilon^2}\Big(d+\log\frac{1}{\delta}\Big) \Big) | Helped |
| Apply CATY to tabular MDPs with any nonempty reward set | CATY · Tabular MDPs; |R|≥1 | exploration episodes: \widetilde{\mathcal{O}}\Big(\frac{H^3SA}{\epsilon^2}\Big(N+\log\frac{1}{\delta}\Big)\Big) | Helped |
| Use CATY when classifying the full reward class | CATY · Tabular MDPs; R=𝔯 | exploration episodes: \widetilde{\mathcal{O}}\Big(\frac{H^3SA}{\epsilon^2}\Big(N+\log\frac{1}{\delta}\Big)\Big) | Helped |
| Strengthen the tabular RFE lower-bound construction | Reward-Free Exploration · Tabular MDPs | exploration episodes lower bound: \Omega\bigg(\frac{H^3SA}{\epsilon^2}\Big( S+\log\frac{1}{\delta} \Big) \bigg) | Helped |
Surprising findings
- The feasible set is statistically inefficient in Linear MDPs with large state spaces, requiring sample complexity that scales with state-space cardinality even with a generative model and deterministic expert.
Limitations
- Relies on the Linear MDP assumption, which is strong for real-world settings.
- No lower bound for Linear MDPs is provided.
- Empirical validation is out of scope.
Experimental setup
Metrics: sample complexity
Baselines: feasible set learning (US-IRL) BPI-UCBVI RF-Express
Builds on: Linear MDP RFLin BPI-UCBVI RF-Express
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- Is Inverse Reinforcement Learning Harder than Standard Reinforcement Learning? A Theoretical Perspective (ICML 2024 · similarity 0.92)
- Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms (ICML 2024 · similarity 0.92)
- Recent Advancements in Inverse Reinforcement Learning (AAAI 2024 · similarity 0.92)
- A Geometric Perspective on Reward Function Updates in Inverse Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
- Randomized algorithms and PAC bounds for inverse reinforcement learning in continuous spaces (NeurIPS 2024 · similarity 0.90)
- Hybrid Inverse Reinforcement Learning (ICML 2024 · similarity 0.90)
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