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Policy Optimization for Markov Games: Unified Framework and Faster Convergence

NeurIPS 2022 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games · 2 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use OFTRL with smooth value updates instead of standard FTRL-style updatesPolicy optimization for two-player zero-sum Markov games · Two-player zero-sum Markov games, full-informationNEGap convergence rate: \widetilde{\mathcal{O}}(T^{-1/2}) -> \widetilde{\mathcal{O}}(T^{-5/6})Helped
Replace the shared value estimate with separate upper and lower value estimates (ablation)OFTRL for two-player zero-sum Markov games · Two-player zero-sum Markov games, full-informationNEGap convergence rate: \widetilde{\mathcal{O}}(T^{-5/6}) -> \widetilde{\mathcal{O}}(T^{-1})Helped
Use OFTRL for policy updates in place of a V-learning-style baselinePolicy optimization for multi-player general-sum Markov games · Multi-player general-sum Markov games, full-informationCCE convergence rate: \widetilde{\mathcal{O}}(T^{-1/2}) -> \widetilde{\mathcal{O}}(T^{-3/4})Helped
Use smooth rather than eager value updates (ablation)Policy optimization for two-player zero-sum Markov games · Two-layer zero-sum Markov game (H=2, S=4, A=2)NEGap convergence: T^{-.308} (INPG, η=T^{-1/2}) versus T^{-.570} (FTRL)Helped
Use eager value updates with INPG and η=1 (ablation)INPG · Two-layer zero-sum Markov game (H=2, S=4, A=2)NEGap convergenceHurt
Increase OFTRL's learning rate from η=T^{-1/6} to η=1 (ablation)OFTRL with smooth value updates · Two-layer zero-sum Markov game (H=2, S=4, A=2)NEGap convergence exponent: T^{-.835} -> T^{-1}Helped
Use state-wise average policies rather than the last iterateAlgorithm framework for two-player zero-sum Markov games · Two-player zero-sum Markov games, full-informationNEGapHelped

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