Research map / Optimization / Nonconvex and smooth optimization
Policy Optimization for Markov Games: Unified Framework and Faster Convergence
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use OFTRL with smooth value updates instead of standard FTRL-style updates | Policy optimization for two-player zero-sum Markov games · Two-player zero-sum Markov games, full-information | NEGap convergence rate: \widetilde{\mathcal{O}}(T^{-1/2}) -> \widetilde{\mathcal{O}}(T^{-5/6}) | Helped |
| Replace the shared value estimate with separate upper and lower value estimates (ablation) | OFTRL for two-player zero-sum Markov games · Two-player zero-sum Markov games, full-information | NEGap convergence rate: \widetilde{\mathcal{O}}(T^{-5/6}) -> \widetilde{\mathcal{O}}(T^{-1}) | Helped |
| Use OFTRL for policy updates in place of a V-learning-style baseline | Policy optimization for multi-player general-sum Markov games · Multi-player general-sum Markov games, full-information | CCE convergence rate: \widetilde{\mathcal{O}}(T^{-1/2}) -> \widetilde{\mathcal{O}}(T^{-3/4}) | Helped |
| Use smooth rather than eager value updates (ablation) | Policy optimization for two-player zero-sum Markov games · Two-layer zero-sum Markov game (H=2, S=4, A=2) | NEGap convergence: T^{-.308} (INPG, η=T^{-1/2}) versus T^{-.570} (FTRL) | Helped |
| Use eager value updates with INPG and η=1 (ablation) | INPG · Two-layer zero-sum Markov game (H=2, S=4, A=2) | NEGap convergence | Hurt |
| Increase OFTRL's learning rate from η=T^{-1/6} to η=1 (ablation) | OFTRL with smooth value updates · Two-layer zero-sum Markov game (H=2, S=4, A=2) | NEGap convergence exponent: T^{-.835} -> T^{-1} | Helped |
| Use state-wise average policies rather than the last iterate | Algorithm framework for two-player zero-sum Markov games · Two-player zero-sum Markov games, full-information | NEGap | Helped |
Closest papers by meaning
- Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games (ICLR 2023 · similarity 0.94)
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- Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games (ICML 2024 · similarity 0.91)
- Solving Zero-Sum Convex Markov Games (ICML 2025 · similarity 0.91)
- Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games (ICML 2025 · similarity 0.91)
- Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem (NeurIPS 2024 · similarity 0.90)
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