Research map / Optimization / Nonconvex and smooth optimization
Solving Zero-Sum Convex Markov Games
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Shows that independent policy gradient methods (nested and alternating GDA with a nonconvex regularizer) provably converge to Nash equilibria in two-player zero-sum convex Markov games.
Problem
Computing provably convergent Nash equilibria in two-player zero-sum convex Markov games, where utilities are convex in occupancy measures and Bellman consistency fails, so value-based methods and standard min-max theory do not apply.
Approach
A simple nonconvex regularization on the occupancy measure makes the min-max problem hidden-strongly-concave for the maximizer, yielding NC-pPL structure; this makes best responses Lipschitz and enables convergence of independent nested and alternating policy gradient methods under stochastic inexact gradients.
Key results
- Proves the first global convergence guarantees to epsilon-Nash equilibria in two-player zero-sum convex Markov games via independent nested and alternating policy gradient methods.
- Nested policy gradient iteration complexity stated as O(1/epsilon^{11/2}) times polynomial factors in state/action sizes and discount; alternating PG-GDA as O(1/epsilon^6).
- Under strong hidden concavity, complexity improves to O(log(1/epsilon)) times polynomial factors.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Vary the regularization coefficient | Nested Policy Gradient and APGDA · Iterated rock-paper-scissors-dummy | convergence speed and exploitability | Mixed |
| Increase the number of inner-loop iterations | Nested Policy Gradient · Iterated rock-paper-scissors-dummy | stability of exploitability decrease | Helped |
Surprising findings
- Best-response mapping is Lipschitz in the opponent's policy even when the opponent's utility is nonconvex, contrasting with the typical 1/2-Holder continuity of maximizers.
Limitations
- Numerical evaluation limited to a single small toy game (iterated rock-paper-scissors-dummy).
- Convergence rates are high-order polynomial in 1/epsilon (e.g., 1/epsilon^6 for alternating method), and the regularization introduces bias controlled by mu = O(epsilon).
Experimental setup
Benchmarks: iterated rock-paper-scissors-dummy
Metrics: exploitability
Baselines: vanilla gradient-following methods
Builds on: convex Markov games (Gemp et al. 2024) hidden convex optimization policy gradient theorem for convex MDPs projected gradient descent-ascent
Closest papers by meaning
- Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence beyond the Minty Property (AAAI 2024 · similarity 0.92)
- Regularized Gradient Descent Ascent for Two-Player Zero-Sum Markov Games (NeurIPS 2022 · similarity 0.92)
- Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem (NeurIPS 2024 · similarity 0.92)
- Convex-Concave Zero-Sum Markov Stackelberg Games (NeurIPS 2023 · similarity 0.92)
- Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning (ICML 2025 · similarity 0.90)
- Solving Zero-Sum Markov Games with Continuous State via Spectral Dynamic Embedding (NeurIPS 2024 · similarity 0.90)
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