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Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games

ICML 2024 · Reinforcement learning › MDPs and planning · approach: Offline RL sample complexity · 0 citations (OpenAlex)

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Proposes a model-free stage-based Q-learning with min-gap reference-advantage decomposition for two-player zero-sum Markov games, achieving H^3SAB/ε² sample complexity (optimal in H, S, ε) for the first time among model-free methods.

Problem

Sample-efficient model-free learning of epsilon-optimal Nash equilibria in two-player zero-sum episodic Markov games, where existing model-free methods scale sub-optimally in horizon H while model-based methods are optimal in H.

Approach

Extends reference-advantage decomposition (variance reduction from single-agent RL) to Markov games by maintaining optimistic and pessimistic reference value functions chosen as the pair with minimal value gap in history, since CCE-based policies break value monotonicity; combined with stage-based updates with growing stage lengths.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Q-learning with min-gap reference-advantage decompositionModel-free learning in two-player zero-sum Markov games · Tabular episodic two-player zero-sum Markov gamessample complexity (episodes): existing model-free algorithms have sub-optimal dependence on H; proposed: \widetilde{O}(H^3SAB/\epsilon^2)Helped
Use Q-learning with min-gap reference-advantage decomposition instead of V-learningModel-free learning in two-player zero-sum Markov games · Tabular episodic two-player zero-sum Markov gameshorizon dependence of sample complexity: O(H^5S(A+B)/\epsilon^2) -> \widetilde{O}(H^3SAB/\epsilon^2)Helped
Use Q-learning with min-gap reference-advantage decomposition instead of V-learningModel-free learning in two-player zero-sum Markov games · Tabular episodic two-player zero-sum Markov gamesaction-count dependence of sample complexity: proposed: \widetilde{O}(H^3SAB/\epsilon^2); V-learning: O(H^5S(A+B)/\epsilon^2)Mixed
Use the proposed model-free algorithm rather than the minimax lower-bound rate as a referenceModel-free learning in two-player zero-sum Markov games · Tabular episodic two-player zero-sum Markov gamesdependence on H, S, and ε in sample complexity: \widetilde{O}(H^3SAB/\epsilon^2); lower bound: \Omega(H^3S(A+B)/\epsilon^2)No clear effect

Surprising findings

Limitations

Experimental setup

Metrics: sample complexity (number of episodes to epsilon-optimal Nas

Baselines: Optimistic Nash Q-learning Nash V-learning V-learning model-based algorithms for Markov games

Builds on: Nash Q-learning UCB-advantage optimistic Nash Q-learning certified policies

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