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Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games
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Proposes a model-free stage-based Q-learning with min-gap reference-advantage decomposition for two-player zero-sum Markov games, achieving H^3SAB/ε² sample complexity (optimal in H, S, ε) for the first time among model-free methods.
Problem
Sample-efficient model-free learning of epsilon-optimal Nash equilibria in two-player zero-sum episodic Markov games, where existing model-free methods scale sub-optimally in horizon H while model-based methods are optimal in H.
Approach
Extends reference-advantage decomposition (variance reduction from single-agent RL) to Markov games by maintaining optimistic and pessimistic reference value functions chosen as the pair with minimal value gap in history, since CCE-based policies break value monotonicity; combined with stage-based updates with growing stage lengths.
Key results
- Algorithm finds an epsilon-optimal Nash equilibrium in tilde-O(H^3SAB/epsilon^2) episodes, matching the best model-based sample complexity in H, S and epsilon (except AB term).
- Improves upon all prior model-free algorithms for zero-sum Markov games in horizon dependence, which previously scaled as H^4 or worse.
- Lower bound Omega(H^3S(A+B)/epsilon^2) shows minimax optimality in H, S, epsilon, while the AB dependence is not tight.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Q-learning with min-gap reference-advantage decomposition | Model-free learning in two-player zero-sum Markov games · Tabular episodic two-player zero-sum Markov games | sample complexity (episodes): existing model-free algorithms have sub-optimal dependence on H; proposed: \widetilde{O}(H^3SAB/\epsilon^2) | Helped |
| Use Q-learning with min-gap reference-advantage decomposition instead of V-learning | Model-free learning in two-player zero-sum Markov games · Tabular episodic two-player zero-sum Markov games | horizon dependence of sample complexity: O(H^5S(A+B)/\epsilon^2) -> \widetilde{O}(H^3SAB/\epsilon^2) | Helped |
| Use Q-learning with min-gap reference-advantage decomposition instead of V-learning | Model-free learning in two-player zero-sum Markov games · Tabular episodic two-player zero-sum Markov games | action-count dependence of sample complexity: proposed: \widetilde{O}(H^3SAB/\epsilon^2); V-learning: O(H^5S(A+B)/\epsilon^2) | Mixed |
| Use the proposed model-free algorithm rather than the minimax lower-bound rate as a reference | Model-free learning in two-player zero-sum Markov games · Tabular episodic two-player zero-sum Markov games | dependence on H, S, and ε in sample complexity: \widetilde{O}(H^3SAB/\epsilon^2); lower bound: \Omega(H^3S(A+B)/\epsilon^2) | No clear effect |
Surprising findings
- Value functions from optimistic/pessimistic CCE-based updates do not preserve monotonicity, breaking the standard reference-advantage argument used in single-agent RL.
Limitations
- Dependence on the action counts A and B is AB rather than the tight A+B.
- Horizon-dependence in V-learning remains H^5 and not addressed by this method.
- Output policies are correlated (CCE-based) and require cooperation of both players to execute.
Experimental setup
Metrics: sample complexity (number of episodes to epsilon-optimal Nas
Baselines: Optimistic Nash Q-learning Nash V-learning V-learning model-based algorithms for Markov games
Builds on: Nash Q-learning UCB-advantage optimistic Nash Q-learning certified policies
Closest papers by meaning
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- Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games (ICML 2025 · similarity 0.91)
- Sample-Efficient Multi-Agent RL: An Optimization Perspective (ICLR 2024 · similarity 0.91)
- Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Solving Zero-Sum Convex Markov Games (ICML 2025 · similarity 0.89)
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