Research map / Multi-agent systems and games / Games and equilibria
Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use symmetric entropy-regularized OMWU policy updates with slower-timescale value updates | Policy optimization in discounted zero-sum Markov games · Discounted zero-sum Markov games | iterations to ε-NE: \widetilde{\mathcal{O}}\Big(\frac{|\mathcal{S}|}{(1-\gamma)^5\epsilon}\Big) versus prior bounds including \widetilde{\ma | Helped |
| Use symmetric entropy-regularized OMWU policy updates with slower-timescale value updates | Policy optimization in episodic zero-sum Markov games · Episodic zero-sum Markov games | iterations to ε-NE: \widetilde{\mathcal{O}}\big(\frac{H^3}{\epsilon}\big) versus \widetilde{\mathcal{O}}\big(\frac{H^4}{\epsilon}\big) and \ | Helped |
| Replace constant value-update learning rate α_t = ητ with a vanishing learning-rate sequence | Entropy-regularized OMWU for discounted Markov games · Discounted zero-sum Markov games | convergence rate | Hurt |
| Set regularization sufficiently small to translate ε-QRE convergence into ε-NE convergence | Entropy-regularized OMWU · Discounted and episodic zero-sum Markov games | iterations to ε-NE: \widetilde{\mathcal{O}}\left(\frac{|\mathcal{S}|}{(1-\gamma)^5\epsilon}\right); \widetilde{\mathcal{O}}\big(\frac{H^3}{\ | Helped |
Closest papers by meaning
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