Research map / 3D vision / 3D generation
SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use high-speed rather than high-quality rendering | SoundSpaces 2.0 · RIR trajectories, 20 Matterport3D environments | 5 Threads (FPS): 4.0 { $\pm$ 0.1} -> 33.5 { $\pm$ 0.4} | Helped |
| Use high-speed rather than high-quality rendering | SoundSpaces 2.0 · RIR trajectories, 20 Matterport3D environments | Relative RT60 Error (%): 0.0 { $\pm$ 0.0} -> 9.5 { $\pm$ 0.2} | Hurt |
| Add diffraction and correct the indirect-sound pressure bias | SoundSpaces · Replica apartment real RIRs | Mean DRR error (dB): 11.0 dB -> 0.98 dB | Helped |
| Train with continuous sound rather than the discrete SoundSpaces sound setup (ablation) | SoundSpaces-trained DAV-Nav · AudioGoal, continuous space | Success (%): 64.2 { $\pm$ 0.8} -> 0.9 { $\pm$ 0.2} | Hurt |
| Train using continuous spatial and acoustic observations in SoundSpaces 2.0 | DAV-Nav · AudioGoal, continuous space & continuous sound | SPL (%): 0.3 { $\pm$ 0.1} -> 49.3 { $\pm$ 3.0} | Helped |
| Finetune on synthetic SoundSpaces 2.0 impulse responses | SpeechBrain pretrained transformer · LibriSpeech speech augmented with real RIRs | Word Error Rate (%): 29.10 -> 12.48 | Helped |
| Use SoundSpaces 2.0 rather than Pyroomacoustics RIRs for finetuning | SpeechBrain pretrained transformer · LibriSpeech speech augmented with real RIRs | Word Error Rate (%): 16.24 -> 12.48 | Helped |
| Add category- and instance-level acoustic material randomization (ablation) | SoundSpaces 2.0 ASR finetuning · Far-field ASR test with real RIRs | Word Error Rate (%): 12.48% -> 12.04% | Helped |
| Randomize material coefficients uniformly between 0 and 1 (ablation) | SoundSpaces 2.0 ASR finetuning · Far-field ASR test with real RIRs | Word Error Rate (%): 12.48% -> 12.58% | Hurt |
| Test a navigation policy trained in high-speed mode using high-quality rendering | SoundSpaces 2.0 DAV-Nav · AudioGoal navigation | Performance difference: smaller than 1% | No clear effect |
Closest papers by meaning
- Audible World Models: Spatially Aware Sound Generation for 3D Worlds (NeurIPS 2026 · similarity 0.89)
- SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding (CVPR 2025 · similarity 0.88)
- Hearing Anything Anywhere (CVPR 2024 · similarity 0.88)
- Towards Audio-Visual Navigation in Noisy Environments: A Large-Scale Benchmark Dataset and an Architecture Considering Multiple Sound-Sources (AAAI 2025 · similarity 0.88)
- AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis (NeurIPS 2024 · similarity 0.88)
- OWL : Geometry-Aware Spatial Reasoning for Audio Large Language Models (ICLR 2026 · similarity 0.87)
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