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Audible World Models: Spatially Aware Sound Generation for 3D Worlds

NeurIPS 2026 · Video › Video generation · approach: Video-to-audio synthesis · 0 citations (OpenAlex)

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Proposes Audible World Models, a training-free agentic pipeline that builds a panoramic 3D world proxy, synthesizes label-conditioned dry audio, anchors sources to reconstructed geometry, and renders listener-dependent binaural audio via GSound geometric propagation.

Problem

Generated 3D worlds are usually silent or get soundtracks from text or rendered video, which lack explicit source placement and listener-motion-dependent spatial behavior.

Approach

Treat sound as part of the generated world state: VLM agents parse foreground/background audible labels from a panorama, generate dry audio per label, place sources on reconstructed geometry, predict acoustic parameters, and render binaural audio with geometric acoustic propagation (GSound) along the listener trajectory.

Key results

Surprising findings

Limitations

Experimental setup

Benchmarks: 80 generated scenes (semantic) isolated-source DoA mixture DoA VLM duration-matched 5s comparison human study on 20 scenes

Metrics: CLAP ImageBind text/image caption score DoA MAE F1@15 F1@45 ILD correlation MOS Rank-1 Top-2

Baselines: Stable Audio 1.0 MMAudio SEE-2-SOUND OmniAudio TangoFlux

Builds on: HunyuanWorld Stable Audio 1.0 GSound SAM2 MoGe-2

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