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Audible World Models: Spatially Aware Sound Generation for 3D Worlds
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Proposes Audible World Models, a training-free agentic pipeline that builds a panoramic 3D world proxy, synthesizes label-conditioned dry audio, anchors sources to reconstructed geometry, and renders listener-dependent binaural audio via GSound geometric propagation.
Problem
Generated 3D worlds are usually silent or get soundtracks from text or rendered video, which lack explicit source placement and listener-motion-dependent spatial behavior.
Approach
Treat sound as part of the generated world state: VLM agents parse foreground/background audible labels from a panorama, generate dry audio per label, place sources on reconstructed geometry, predict acoustic parameters, and render binaural audio with geometric acoustic propagation (GSound) along the listener trajectory.
Key results
- Isolated-source DoA MAE of 6.91° with 96.1% accuracy within 15°; mixture DoA MAE 17.44° vs 45.6° for See-2-Sound.
- Human study (20 scenes, 20 participants): mean MOS 4.145 vs 2.498 for strongest baseline; Rank-1 preference 79.5% vs 12.5%.
- Semantic: CLAP 0.3172 vs 0.3366 for Stable Audio 1.0 (best), but best IB-Text (0.2199) and caption score (0.2760).
Surprising findings
- Removing the acoustic simulation keeps CLAP highest (0.328) while collapsing spatial metrics, showing global audio-text similarity does not capture spatial consistency.
- Stable Audio 1.0 obtains the highest CLAP score, so the method does not win every semantic metric.
Limitations
- Static geometry and fixed source placements; no dynamic world construction or object motion inference.
- Offline pipeline, not real-time; construction cost remains.
- DoA references test consistency with the constructed world, not real-world source positions or material accuracy.
Experimental setup
Benchmarks: 80 generated scenes (semantic) isolated-source DoA mixture DoA VLM duration-matched 5s comparison human study on 20 scenes
Metrics: CLAP ImageBind text/image caption score DoA MAE F1@15 F1@45 ILD correlation MOS Rank-1 Top-2
Baselines: Stable Audio 1.0 MMAudio SEE-2-SOUND OmniAudio TangoFlux
Builds on: HunyuanWorld Stable Audio 1.0 GSound SAM2 MoGe-2
Closest papers by meaning
- Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation (ICLR 2025 · similarity 0.91)
- SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding (CVPR 2025 · similarity 0.88)
- Hearing Anything Anywhere (CVPR 2024 · similarity 0.87)
- MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined Annotations (NeurIPS 2025 · similarity 0.87)
- OmniAudio: Generating Spatial Audio from 360-Degree Video (ICML 2025 · similarity 0.87)
- OWL : Geometry-Aware Spatial Reasoning for Audio Large Language Models (ICLR 2026 · similarity 0.87)
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