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Towards Audio-Visual Navigation in Noisy Environments: A Large-Scale Benchmark Dataset and an Architecture Considering Multiple Sound-Sources
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Introduces BeDAViN, a 10.8-hour audio dataset for audio-visual navigation with multiple and noisy sound sources, and ENMuS3, a navigation agent with a sound event descriptor and multi-scale scene memory transformer.
Problem
Audio-visual navigation is studied mostly for single sound-source scenes; existing datasets have too few audio clips to simulate diverse multi-source environments, and existing frameworks degrade badly with multiple sources and background noise.
Approach
Builds a large binaural audio corpus (2,258 clips, 24 sound event and noise categories) for simulation and proposes ENMuS3, which estimates active sound-source categories and DoAs via a sound event descriptor and tracks the target with a multi-scale scene memory transformer (convolutional multi-resolution memory plus cross-attention decoder).
Key results
- ENMuS3 reaches 79.3% SR in single-source, 46.5% in multi-source, and 18.0% in noisy scenarios on BeDAViN, versus 66.3%, 37.9%, 14.1% for SMT + Audio (best baseline).
- BeDAViN contains 2,258 audio clips totaling 10.8 hours, about 33 times the duration of the SAVi audio dataset (1,157 seconds).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Single-source scenarios | SR: 66.3 -> 79.3 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Single-source scenarios | SPL: 31.9 -> 44.1 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Single-source scenarios | SNA: 47.3 -> 64.4 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Single-source scenarios | DTG: 3.9 -> 2.1 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Multi-source scenarios | SR: 37.9 -> 46.5 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Multi-source scenarios | SPL: 17.7 -> 24.0 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Multi-source scenarios | SNA: 24.5 -> 35.0 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Multi-source scenarios | DTG: 6.9 -> 6.0 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Noisy scenarios | SR: 14.1 -> 18.0 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Noisy scenarios | SPL: 6.1 -> 8.8 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Noisy scenarios | SNA: 9.4 -> 12.3 | Helped |
| Use ENMuS3 instead of SMT + Audio | Audio-visual navigation · Noisy scenarios | DTG: 10.1 -> 9.9 | Helped |
Surprising findings
- All methods have very low success rates in noisy scenarios, with the best at 18.0% SR.
Limitations
- Evaluation is only in simulation (SoundSpaces on Matterport3D); real-world deployment is future work.
- Noisy-scenario success rates remain low (18.0% SR for ENMuS3).
- Gym equipment category was omitted from the dataset.
Experimental setup
Datasets: BeDAViN SAVi-dataset AudioSet FSD50K freesound.org Matterport3D
Benchmarks: BeDAViN
Metrics: SR SPL SNA DTG
Baselines: Random Goal Follower ObjectGoal Av-Nav SAVi SMT + Audio
Builds on: SMT AV-Nav SAVi SoundSpaces
Closest papers by meaning
- RAO-Nav: Probing Omni-Language Models for Zero-shot Semantic Audio-Visual Navigation (NeurIPS 2026 · similarity 0.89)
- Object-aware Sound Source Localization via Audio-Visual Scene Understanding (CVPR 2025 · similarity 0.88)
- Robust Audio-Visual Segmentation via Audio-Guided Visual Convergent Alignment (CVPR 2025 · similarity 0.88)
- CAVEN: An Embodied Conversational Agent for Efficient Audio-Visual Navigation in Noisy Environments (AAAI 2024 · similarity 0.88)
- Prompting Segmentation with Sound Is Generalizable Audio-Visual Source Localizer (AAAI 2024 · similarity 0.87)
- Crab: A Unified Audio-Visual Scene Understanding Model with Explicit Cooperation (CVPR 2025 · similarity 0.87)
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