Research map / Multi-agent systems and games / Cooperative multi-agent RL
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ICQ-MA with decomposed implicit-constraint policy learning instead of standard offline multi-agent baselines | Offline StarCraft II tasks · StarCraft II ten-map benchmark | performance | Helped |
| Use implicit-constraint Q-value estimation rather than Q(λ) or Tree Backup estimation (ablation) | ICQ-MA · MMM map, StarCraft II | performance | Helped |
| Add the decomposed implicit-constraint module (ablation) | ICQ-MA · MMM map, StarCraft II | performance | Helped |
| Use multi-step estimation rather than one-step estimation (ablation) | ICQ-MA · MMM map, StarCraft II | performance | No clear effect |
| Use an intermediate α rather than the limiting settings α→0 or α→∞ (ablation) | ICQ-MA · MMM map, StarCraft II | performance | Helped |
| Use ICQ-MA rather than behavior cloning as data quality deteriorates | Offline multi-agent learning · StarCraft II, varying data quality | performance | Helped |
Closest papers by meaning
- Offline Multi-Agent Reinforcement Learning via In-Sample Sequential Policy Optimization (AAAI 2025 · similarity 0.89)
- C2IQL: Constraint-Conditioned Implicit Q-learning for Safe Offline Reinforcement Learning (ICML 2025 · similarity 0.89)
- Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Exclusively Penalized Q-learning for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization (ICLR 2025 · similarity 0.88)
- Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
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