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C2IQL: Constraint-Conditioned Implicit Q-learning for Safe Offline Reinforcement Learning
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Proposes CIQL, an IQL-style safe offline RL method that avoids OOD by implicit cost updates, and C2IQL, which adds a cost reconstruction model for non-discounted costs and constraint-conditioned thresholds, evaluated on DSRL Bullet-Safety-Gym tasks.
Problem
Safe offline RL suffers from out-of-distribution value estimation, inaccurate discounted approximations of cumulative cost constraints, and fixed constraint thresholds that do not adapt to varying budgets.
Approach
Extends implicit Q-learning to constrained settings by deriving cost value updates under the same implicit policy (CIQL), then reconstructs non-discounted cumulative costs from multiple discounted cost values and conditions value and policy networks on the sampled constraint threshold (C2IQL).
Key results
- C2IQL achieves average normalized reward 0.74 and normalized cost 0.76 across Bullet-Safety-Gym tasks, versus CDT at 0.71 reward and 0.91 cost.
- Ablation on CarCircle shows removing the cost reconstruction model lowers reward and removing constraint conditioning yields more conservative costs; CIQL alone is overly conservative with very low reward.
- C2IQL is reported to remain safe across small, middle, and large thresholds where CDT fails to ensure safety at small thresholds in some environments.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use C2IQL instead of CDT | DSRL benchmarks · DSRL benchmarks (Avg) | normalized reward: 0.71 -> 0.74 | Helped |
| use C2IQL instead of CDT | DSRL benchmarks · DSRL benchmarks (Avg) | normalized cost: 0.91 -> 0.76 | Helped |
| add cost reconstruction to CIQL (ablation) | C2IQL · CarCircle | reward | Helped |
| add constraint conditioning to CIQL (ablation) | C2IQL · CarCircle | cost | Hurt |
| add cost reconstruction and constraint conditioning (ablation) | CIQL · CarCircle | reward | Helped |
| increase CRM input noise from 0.0 to 0.2 (ablation) | C2IQL · CarCircle | reward: 434.01 -> 442.08 | Helped |
| increase CRM input noise from 0.0 to 0.2 (ablation) | C2IQL · CarCircle | cost: 46.60 -> 48.30 | Hurt |
| increase CRM input noise from 1.0 to 4.0 (ablation) | C2IQL · CarCircle | reward: 421.82 -> 401.89 | Hurt |
| increase CRM input noise from 1.0 to 4.0 (ablation) | C2IQL · CarCircle | cost: 42.10 -> 36.20 | Helped |
| use a smaller value-function expectile parameter κ1 (ablation) | C2IQL · CarCircle | cost | Helped |
| use a larger policy-extraction expectile parameter κ2 (ablation) | C2IQL · CarCircle | reward | Helped |
Surprising findings
- CIQL without the reconstruction model or constraint conditioning converges to a safe but very low-reward policy with nearly zero cost.
Limitations
- Constraint thresholds are sampled from a predefined set rather than all thresholds being handled, to reduce computation.
- Cost reconstruction model accuracy affects performance; high noise degrades reward and cost behavior toward conservativeness.
Experimental setup
Datasets: DSRL Bullet-Safety-Gym datasets (Ant, Ball, Car, Drone; Run and Circle)
Benchmarks: Bullet-Safety-Gym (DSRL) SafetyGymnasium
Metrics: normalized reward return normalized cost return
Baselines: BCQ-Lag BEAR-Lag COptiDICE CPQ FISOR VOCE WSAC CDT
Builds on: Implicit Q-learning Implicit Diffusion Q-learning Constraints Penalized Q-learning DSRL
Closest papers by meaning
- Exclusively Penalized Q-learning for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- Online Optimization for Offline Safe Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
- Q-Distribution guided Q-learning for offline reinforcement learning: Uncertainty penalized Q-value via consistency model (NeurIPS 2024 · similarity 0.88)
- Adaptive $Q$-Aid for Conditional Supervised Learning in Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
- Constraint-Adaptive Policy Switching for Offline Safe Reinforcement Learning (AAAI 2025 · similarity 0.88)
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