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Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning
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Proposes C-LAP, a recurrent latent action state-space model for model-based offline RL whose policy operates in a constrained latent action space to stay within the dataset's action support, evaluated on D4RL and V-D4RL.
Problem
Model-based offline RL suffers from value overestimation on out-of-distribution states and model errors with limited data; existing methods rely on ensemble-based uncertainty penalties on the Bellman update.
Approach
Learn a generative model of the joint distribution of observations and actions with a latent action space, and parameterize the policy as a bounded linear transform of the latent action prior so generated actions implicitly stay within the dataset's action support, removing the need for uncertainty penalties.
Key results
- On V-D4RL, C-LAP raises the average score across datasets to 58.8 from 31.5 for the best prior method (LOMPO).
- On D4RL locomotion, C-LAP averages 83.6 on non-expert datasets versus 93.1 for MOBILE and 65.3 for PLAS, but reaches 69.7 on antmaze where MOPO and MOBILE score 0.0.
- Ablation: removing the latent-action constraint ('no constraint') or the latent action space ('no latent action') leads to collapsing returns and value overestimation on walker2d.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use C-LAP instead of the strongest reported baseline | V-D4RL · V-D4RL average across datasets | normalized return: 31.5 -> 58.8 | Helped |
| Use constrained latent action policies rather than PLAS's action-only generative model | D4RL locomotion · Locomotion datasets, especially expert and medium-expert | normalized return | Mixed |
| Use C-LAP rather than MOPO or MOBILE | D4RL antmaze · Antmaze datasets | normalized return | Helped |
| Remove the latent action space (ablation) | C-LAP on walker2d datasets · Walker2d datasets | normalized return | Hurt |
| Add the latent action space to the state-space model (ablation) | C-LAP on walker2d datasets · Walker2d datasets | value overestimation | Helped |
| Remove the support constraint (ablation) | C-LAP on walker2d datasets · Walker2d datasets | normalized return | Hurt |
| Constrain the policy to the support of the latent action prior (ablation) | C-LAP on walker2d datasets · Walker2d datasets | normalized return | Helped |
| Increase the support parameter from 0.5 to 3.0 (ablation) | C-LAP · Walker2d datasets except medium-replay-v2 | normalized return: 0.5 to 3.0 | No clear effect |
| Set the support parameter to 10.0 (ablation) | C-LAP · Walker2d datasets | normalized return: 10.0 | Hurt |
Surprising findings
- Without the support constraint, the Gaussian policy collapses, showing the constraint is essential rather than optional.
- MOPO and MOBILE fail entirely (0.0 normalized return) on all antmaze datasets in the reported runs.
Limitations
- Datasets with random or highly diverse actions (e.g., medium-replay) give weaker inductive bias and need more policy steps.
- Model training is more costly than LOMPO and Offline DV2 due to the more complex latent action state-space model.
- Asymptotic performance of MOBILE on some locomotion tasks exceeds C-LAP, which needs three times as many gradient steps.
Experimental setup
Datasets: D4RL V-D4RL
Benchmarks: D4RL V-D4RL
Metrics: normalized return value estimate
Baselines: PLAS MOPO MOBILE LOMPO Offline DV2 Dreamer
Builds on: Dreamer PLAS MOPO MOBILE LOMPO
Closest papers by meaning
- COMBO: Conservative Offline Model-Based Policy Optimization (NeurIPS 2021 · similarity 0.92)
- Offline Reinforcement Learning via High-Fidelity Generative Behavior Modeling (ICLR 2023 · similarity 0.92)
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.91)
- Reasoning with Latent Diffusion in Offline Reinforcement Learning (ICLR 2024 · similarity 0.91)
- Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.91)
- Improving Generalization in Offline Reinforcement Learning via Latent Distribution Representation Learning (AAAI 2025 · similarity 0.90)
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