atlas

Research map / Multi-agent systems and games / Cooperative multi-agent RL

Offline Multi-Agent Reinforcement Learning via In-Sample Sequential Policy Optimization

AAAI 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Offline and networked MARL · 5 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes InSPO, an in-sample sequential policy optimization method for offline MARL that adds policy entropy to a behavior-regularized Markov game so it converges to quantal response equilibrium and escapes local optima.

Problem

Offline multi-agent RL suffers from out-of-distribution joint actions, uncoordinated behaviors, and premature convergence to sub-optimal equilibria when the behavior dataset concentrates on local optima.

Approach

Sequentially update each agent's policy with a closed-form in-sample objective derived from reverse-KL behavior regularization, add a policy-entropy term to encourage exploration of low-probability dataset actions, and use importance resampling to correct for teammates' updated policies; theory shows monotonic improvement and QRE convergence.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
apply InSPO's sequential in-sample optimizationoffline MARL · XOR game datasets (a), (b), and (c)averaged test returnHelped
apply InSPO to a dataset biased toward a local optimumoffline MARL · M-NE game, imbalancedaveraged test return: 5.00±0.00 -> 20.00±0.00Helped
apply sequential in-sample optimizationoffline MARL · Bridge, optimal and mixedaveraged test returnHelped
add policy entropy (ablation)InSPO · M-NE game, imbalancedconvergence to global optimumHelped
use sequential rather than simultaneous policy updates (ablation)InSPO · XOR game (b)optimal policy learningHelped
use auto-tuned α rather than fixed α=10 (ablation)InSPO · StarCraft II 6h_vs_8z, expertwinning rate: 0.69± 0.05 -> 0.74Helped
use auto-tuned α rather than fixed α=5 (ablation)InSPO · StarCraft II 6h_vs_8z, mixedwinning rate: 0.54± 0.06 -> 0.60Helped
vary the agent update order among random, fixed, and semi-greedy (ablation)InSPO · StarCraft II 5m_vs_6m and 6h_vs_8zwinning rateNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: StarCraft II micromanagement offline datasets (medium, expert, medium-replay, mixed) Bridge offline datasets (optimal, mixed) XOR game datasets M-NE game datasets

Benchmarks: XOR game M-NE game Bridge StarCraft II micromanagement (2s3z, 3s_vs_5z, 5m_vs_6m, 6h_vs_8z)

Metrics: averaged test return test winning rate

Baselines: BC OMAR AlberDICE CFCQL OMIGA

Builds on: CFCQL OMAR AlberDICE OMIGA CQL

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy