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Exclusively Penalized Q-learning for Offline Reinforcement Learning
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Proposes Exclusively Penalized Q-learning (EPQ), which applies CQL-style value penalties only to states/actions where policy actions are poorly covered by the data, with an optional prioritized dataset, to reduce underestimation bias in offline RL.
Problem
Penalty-based offline RL such as CQL over-penalizes well-covered actions, introducing unnecessary underestimation bias in the value function, which degrades performance as the penalty weight grows.
Approach
Scales the CQL penalty by a threshold-based penalty adaptation factor (average of a clipped exp(-(log beta - tau)) over policy actions) so that penalty is removed for actions well represented in the dataset, and adds a prioritized dataset beta^Q proportional to beta*exp(Q) to further shrink the penalty.
Key results
- EPQ achieves 1536.7 total on Mujoco tasks versus 1474.9 for the next best baseline (MCQ) and 1325.8 for CQL (reproduced).
- EPQ achieves 221.8 total on Adroit tasks and 426.1 on AntMaze tasks, versus 162.7 and 378.0 for the best baselines (MISA and IQL).
- EPQ reaches a normalized score of 100 on hopper-medium with about 30,633 s score runtime, while all other baselines fail to reach 100.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use EPQ instead of the strongest reported baseline, MCQ | Offline RL · Mujoco tasks total | normalized average return: 1474.9 -> 1536.7 | Helped |
| Use EPQ instead of the strongest reported baseline, MISA | Offline RL · Adroit tasks total | normalized average return: 162.7 -> 221.8 | Helped |
| Use EPQ instead of the strongest reported baseline, IQL | Offline RL · AntMaze tasks total | normalized average return: 378.0 -> 426.1 | Helped |
| Use the exclusive penalty instead of the CQL penalty | EPQ · Hopper-random, Hopper-medium, and HalfCheetah-medium | estimation bias | Helped |
| Add prioritized dataset (PD) (ablation) | EPQ · HalfCheetah-medium | normalized average return | Helped |
| Add the exclusive penalty without prioritized dataset (ablation) | CQL · Hopper-random, Hopper-medium, and HalfCheetah-medium | normalized average return | Helped |
| Vary the penalty-control threshold τ (ablation) | EPQ · Hopper-random, Hopper-medium, and HalfCheetah-medium | normalized average return | No clear effect |
| Use a higher penalty-control threshold (ablation) | EPQ · Hopper-medium | normalized average return | Helped |
| Use a lower penalty-control threshold (ablation) | EPQ · Hopper-random | normalized average return | Helped |
Surprising findings
- Reducing the CQL penalty alpha to nearly 0 diverges Q-functions on Hopper tasks, so simply lowering the penalty is not a fix.
- Performance of EPQ is reported as surprisingly insensitive to the threshold tau.
Limitations
- Results reported with best hyperparameter per task selected from ablations, so tuned comparison.
- Adroit CQL baseline reproduction underperforms the paper result, requiring a revised CQL.
- Runtime per gradient step is higher than CQL and IQL/MISA.
Experimental setup
Datasets: D4RL Mujoco datasets D4RL Adroit datasets D4RL AntMaze datasets
Benchmarks: D4RL Mujoco locomotion D4RL Adroit manipulation D4RL AntMaze
Metrics: normalized average return
Baselines: BC 10% BC TD3+BC Onestep RL IQL MCQ MISA CQL
Builds on: Conservative Q-learning (CQL) TD3+BC Implicit Q-learning Batch-constrained Q-learning
Closest papers by meaning
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.93)
- Q-Distribution guided Q-learning for offline reinforcement learning: Uncertainty penalized Q-value via consistency model (NeurIPS 2024 · similarity 0.91)
- Model-based Offline Reinforcement Learning with Lower Expectile Q-Learning (ICLR 2025 · similarity 0.91)
- Adaptive Neighborhood-Constrained Q Learning for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.91)
- On the Complexity of Offline Reinforcement Learning with Q*-Approximation and Partial Coverage (NeurIPS 2026 · similarity 0.90)
- Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning (ICLR 2024 · similarity 0.90)
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