Research map / Learning theory and algorithms / Submodular and game algorithms
Subgame solving without common knowledge
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply 1-KLSS at every infoset | Blueprint · 2x2 Abrupt Dark Hex | exploitability: .0683 -> .0625 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · 4-card Goofspiel, random order | exploitability: .171 -> .077 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · 4-card Goofspiel, increasing order | exploitability: .17 -> .0 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · Kuhn poker | exploitability: .0124 -> .0015 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · Kuhn poker (ε-bet) | exploitability: .0035 -> .0 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · 3-rank limit Leduc poker | exploitability: .0207 -> .0191 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · 3-rank limit Leduc poker (ε-fold) | exploitability: .0065 -> .0057 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · 3-rank limit Leduc poker (ε-bet) | exploitability: .0097 -> .0096 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · Liar's Dice, 5-sided die | exploitability: .181 -> .125 | Helped |
| Apply 1-KLSS at every infoset | Blueprint · 100-Matching pennies | exploitability: .0013 -> .0098 | Hurt |
| Use depth-limited 1-KLSS with a Stockfish-based value function | Dark chess agent · Dark chess, 100-game match against baseline agent | score: 59.5--40.5 | Helped |
| Use depth-limited 1-KLSS with a Stockfish-based value function | Dark chess agent · Dark chess, 10 games against FIDE Master Luis Chan | match score: 9--1 | Hurt |
Closest papers by meaning
- Safe and Nested Subgame Solving for Imperfect-Information Games (NeurIPS 2017 · similarity 0.93)
- Safe and Robust Subgame Exploitation in Imperfect Information Games (ICML 2024 · similarity 0.89)
- Opponent-Model Search in Games with Incomplete Information (AAAI 2024 · similarity 0.88)
- Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games (ICML 2025 · similarity 0.86)
- The Update-Equivalence Framework for Decision-Time Planning (ICLR 2024 · similarity 0.86)
- Is Knowledge Power? On the (Im)possibility of Learning from Strategic Interactions (NeurIPS 2024 · similarity 0.86)
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