Research map / Learning theory and algorithms / Submodular and game algorithms
Safe and Nested Subgame Solving for Imperfect-Information Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use nested subgame solving instead of action translation | off-tree responses in NLFH · Nested solving NLFH off-tree bet | exploitability (mbb/h): 1,465 -> 119.1 | Helped |
| add reach-aware gifts to Maxmargin solving | Maxmargin · Small Flop Hold'em, 200 buckets | exploitability (mbb/h): 30.05 -> 29.88 | Helped |
| add reach-aware gifts to Maxmargin solving | Maxmargin · Turn Hold'em, 200 buckets | exploitability (mbb/h): 427.6 -> 424.4 | Helped |
| use estimated alternative payoffs rather than blueprint best-response values | Resolve · Small Flop Hold'em, 200 buckets | exploitability (mbb/h): 60.16 -> 11.66 | Helped |
| add distributional alternative payoffs to estimated payoffs | Estimate · Large Flop Hold'em, 200 buckets | exploitability (mbb/h): 52.62 -> 49.56 | Helped |
| combine reach-aware gifts, estimated payoffs, and distributional payoffs | subgame solving · Turn Hold'em, 200 buckets | exploitability (mbb/h): 684.6 -> 116.8 | Helped |
| use gifts without splitting them across subgames (ablation) | Reach-Maxmargin · Turn Hold'em, 200 buckets | exploitability (mbb/h): 424.4 -> 333.4 | Helped |
| use gifts without splitting them across subgames (ablation) | Reach-Estimate + Distributional · Small Flop Hold'em, 200 buckets | exploitability (mbb/h): 10.21 -> 9.560 | Helped |
| scale gifts beyond the theoretically safe allocation (ablation) | Reach-Maxmargin · Flop Texas Hold'em | exploitability | Mixed |
| use Unsafe subgame solving | blueprint strategy · Large Flop Hold'em, 30,000 buckets | exploitability (mbb/h): 0.5514 -> 396.8 | Hurt |
| use Reach-Maxmargin rather than Maxmargin for nested solving | off-tree responses in NLFH · Nested solving NLFH off-tree bet | exploitability (mbb/h): 122.0 -> 119.1 | Helped |
| use estimates instead of safe blueprint values | subgame solving · NLFH and NLTH experiments | exploitability | Helped |
Closest papers by meaning
- Subgame solving without common knowledge (NeurIPS 2021 · similarity 0.93)
- Refining Subgames in Large Imperfect Information Games (AAAI 2016 · similarity 0.92)
- History Filtering in Imperfect Information Games: Algorithms and Complexity (NeurIPS 2023 · similarity 0.91)
- Safe and Robust Subgame Exploitation in Imperfect Information Games (ICML 2024 · similarity 0.89)
- Opponent-Model Search in Games with Incomplete Information (AAAI 2024 · similarity 0.87)
- The Update-Equivalence Framework for Decision-Time Planning (ICLR 2024 · similarity 0.87)
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