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Safe and Robust Subgame Exploitation in Imperfect Information Games

ICML 2024 · Label-efficient and robust learning › Recognition and long-tail · approach: Data augmentation and generalization bias

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Proposes adaptation safety (exploitation strategy no more exploitable than the blueprint) and OX-Search, a real-time subgame search with a gadget game for safe, robust opponent exploitation in imperfect-information poker.

Problem

Opponent exploitation in two-player zero-sum imperfect-information games is vulnerable to opponent modeling errors and deceptive adversaries, and traditional NE-based safety is overly strict for large games where strategies are inherently exploitable.

Approach

Defines adaptation safety (exploitability must not exceed that of the blueprint) and formulates subgame exploitation as maximizing estimated opponent-reach-weighted improvement subject to per-infoset counterfactual safety constraints, solved via a gadget game with CFR so that no exploitation level hyperparameter is needed.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace the blueprint strategy with OX-SearchOpponent exploitation in Leduc Hold’em and Flop Hold’em Poker · Leduc Hold’em and Flop Hold’em PokerexploitabilityHelped
use OX-Search as modeling error increasesOpponent exploitation in Leduc Hold’em and Flop Hold’em Poker · Leduc Hold’em and Flop Hold’em PokerexploitabilityNo clear effect
replace Real-time RNR or SES with OX-SearchOpponent exploitation against evolving opponents · Leduc Hold’em and Flop Hold’em PokerevaluationHelped
replace SES with OX-SearchOpponent exploitation under modeling errors · Leduc Hold’emevaluationNo clear effect
replace SES or RNR with OX-SearchOpponent exploitation under modeling errors · Flop Hold’em PokerevaluationHelped
use SES instead of the blueprint strategyOpponent exploitation · Leduc Hold’emexploitabilityNo clear effect
use SES instead of the blueprint strategyOpponent exploitation · Flop Hold’em PokerexploitabilityHelped
use Real-time RNR as modeling error increasesOpponent exploitation · Leduc Hold’em and Flop Hold’em PokerexploitabilityHurt
use OX-Search instead of other exploitation methodsOpponent exploitation against evolving opponents · Leduc Hold’em and Flop Hold’em PokerevaluationHelped

Surprising findings

Limitations

Experimental setup

Datasets: Leduc Hold'em Flop Hold'em Poker

Benchmarks: Leduc Hold'em Flop Hold'em Poker

Metrics: exploitability (mbb/h) head-to-head evaluation (mbb/h)

Baselines: Blueprint Real-time RNR SES

Builds on: safe subgame solving Constrained CFR Restricted Nash Response Safe Exploitation Search

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