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Opponent-Model Search in Games with Incomplete Information

AAAI 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Opponent modeling and subgame solving · 1 citations (OpenAlex)

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Proposes exact minimax-style algorithms for computing maxmin and robust strategies in two-player zero-sum games with incomplete information (vector games) given various forms of opponent models, plus a recursive level-k opponent-modelling framework.

Problem

Computing optimal and robust strategies for MAX in zero-sum extensive-form games with incomplete information (where MAX does not know MIN's type) when knowledge about opponent models is available.

Approach

Generalises minimax with situational values (vector sets) to handle opponent models as probabilistic, lexicographic, or nondeterministic, uses non-normalised belief states to propagate Bayesian information, and adds a probability of opponent deviation via annotated vectors; recursive level-k models are built on top.

Key results

Surprising findings

Limitations

Experimental setup

Metrics: maxmin value (expected payoff)

Baselines: best-defence model mixed maxmin pure maxmin

Builds on: minimax algorithm Koller and Megiddo linear programming for maxmin Ginsberg pure maxmin algorithm cognitive hierarchy model best-defence model

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