Research map / Reinforcement learning / Visual and representation RL
Habitat 2.0: Training Home Assistants to Rearrange their Habitat
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MonolithicRL rather than SPA | Pick · Unseen layouts | success rate: 86.3 vs 72.7 | Helped |
| Use MonolithicRL rather than SPA-Priv | Pick · Unseen layouts | success rate: 86.3 vs 80.0 | Helped |
| Generalize the MonolithicRL policy from training layouts to unseen layouts | MonolithicRL · Pick | success rate: 91.7 \rightarrow 86.3 | Hurt |
| Generalize the MonolithicRL policy to unseen objects | MonolithicRL · Pick | success rate: 91.7 \rightarrow 74.7 | Hurt |
| Generalize the MonolithicRL policy to unseen receptacles | MonolithicRL · Pick | success rate: 91.7 \rightarrow 52.7 | Hurt |
| Add rendering optimizations (ablation) | H2.0 · Simulation benchmark, all process and interaction conditions | simulation steps per second: See Table: Benchmarking H2.0 performance | Helped |
| Add physics optimizations (ablation) | H2.0 · Simulation benchmark, all process and interaction conditions | simulation steps per second: See Table: Benchmarking H2.0 performance | Helped |
| Add all simulator optimizations (ablation) | H2.0 · Simulation benchmark, all process and interaction conditions | simulation steps per second: See Table: Benchmarking H2.0 performance | Helped |
| Use proprioception without visual input (ablation) | MonolithicRL · Pick, unseen layouts | success rate: 78% success; force-threshold failures 2x more; wrong-object picks 3x more | Mixed |
| Use head and arm cameras instead of arm camera alone (ablation) | MonolithicRL · Pick, unseen layouts | success rate: 85% to 92% | Helped |
| Add a one-step observation delay (ablation) | H2.0 agent policies · Pick | performance | No clear effect |
| Use velocity control instead of end-effector control (ablation) | Pick skill · Pick | learning performance | No clear effect |
Closest papers by meaning
- Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots (ICLR 2024 · similarity 0.90)
- ManiSkill-HAB: A Benchmark for Low-Level Manipulation in Home Rearrangement Tasks (ICLR 2025 · similarity 0.89)
- SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning (NeurIPS 2026 · similarity 0.87)
- LabUtopia: High-Fidelity Simulation and Hierarchical Benchmark for Scientific Embodied Agents (NeurIPS 2025 · similarity 0.87)
- Embodied-R1.5: Evolving Physical Intelligence via Embodied Foundation Models (NeurIPS 2026 · similarity 0.86)
- VirtualEnv: A Platform for Embodied AI Research (AAAI 2026 · similarity 0.86)
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