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VirtualEnv: A Platform for Embodied AI Research

AAAI 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Presents VirtualEnv, an Unreal Engine 5 simulation platform with a Python API for benchmarking LLM-driven embodied agents on household, multi-agent, and escape-room tasks, and reports success rates for several LLMs.

Problem

Existing embodied AI simulators are limited in scale, diversity, and interactivity (mostly small indoor household scenes), and lack rich, language-driven settings for rigorously evaluating LLMs and VLMs as embodied planners.

Approach

A UE5-based platform combining indoor/outdoor environments, a large asset library, LLM/VLM-driven task and scene generation, language-guided scene editing with graph-image consistency checks, and four-level escape-room challenges for benchmarking LLM agents.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Unreal Engine Marketplace 3D assets

Benchmarks: VirtualEnv escape room and household tasks (Find Object, Watch TV, Clean Floor, Prepare Food, Clean Room)

Metrics: success rate standard deviation visual realism rating

Baselines: AI2-THOR VirtualHome OmniGibson Habitat 3.0 ProcTHOR UnrealCV UnrealZoo

Builds on: AI2-THOR VirtualHome Habitat 3.0 OmniGibson ProcTHOR

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