Research map / Multi-agent systems and games / Games and equilibria
Towards Playing Full MOBA Games with Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use curriculum self-play learning (fixed-lineup teachers, distillation, merged training) instead of random lineups (ablation) | MOBA AI training, 40 heroes · Honor of Kings training | training time / convergence: > 480 h -> 336 h | Helped |
| use CSPL instead of random lineups (ablation) | MOBA AI training, 20 heroes · Honor of Kings training | training time (h): 192 h -> 144 h | Helped |
| add curriculum self-play learning (ablation) | final 40-hero AI · Honor of Kings Elo ablation | Elo | Helped |
| add multi-head value estimation (ablation) | value function · Honor of Kings Elo ablation | Elo | Helped |
| feed invisible opponent information to value function (ablation) | value function · Honor of Kings Elo ablation | Elo | Helped |
| use Dual-clip PPO instead of standard PPO (ablation) | policy updates · Honor of Kings Elo ablation | Elo | Helped |
| use MCTS-based drafting instead of random hero picking (ablation) | drafting agent · Honor of Kings drafting, 1000 matches | mean win rate: 0.86 | Helped |
| use MCTS-based drafting instead of highest win-rate picking (ablation) | drafting agent · Honor of Kings drafting, 1000 matches | mean win rate: 0.68 | Helped |
| policy distillation of fixed-lineup teachers into one student (ablation) | CSPL phase 2 · Honor of Kings distillation | Elo | Mixed |
Closest papers by meaning
- Mastering Complex Control in MOBA Games with Deep Reinforcement Learning (AAAI 2020 · similarity 0.93)
- Learning Diverse Policies in MOBA Games via Macro-Goals (NeurIPS 2021 · similarity 0.91)
- Hierarchical Macro Strategy Model for MOBA Game AI (AAAI 2019 · similarity 0.89)
- Large Scale Learning of Agent Rationality in Two-Player Zero-Sum Games (AAAI 2019 · similarity 0.87)
- Finding Friend and Foe in Multi-Agent Games (NeurIPS 2019 · similarity 0.87)
- FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.86)
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