Research map / Reinforcement learning / Visual and representation RL
Learning Diverse Policies in MOBA Games via Macro-Goals
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add sampled macro-goals and intrinsic macro-goal reward to the actor-critic policy | RL-baseline · Honor of Kings, same lineup across matches | macro-state entropy: 0.014 -> 0.408 | Helped |
| add macro-goal-guided policy learning | RL-baseline · Honor of Kings, 102 heroes vs. humans | win rate: 97.77% -> 97.81% | No clear effect |
| use MGG's macro-goal strategy | RL-baseline · Resource-Grab System | neutral monster resources snatched: +0.52 monster resources | Helped |
| use MGG's macro-goal strategy | RL-baseline · Teleportation System, Skill I | teleport rate: 0.08 -> 1.46 | Helped |
| use MGG's macro-goal strategy | RL-baseline · Teleportation System, Skill II | teleport rate: 0.40 -> 2.65 | Helped |
| use MGG instead of the common-policy RL baseline | RL-baseline · Resource-Grab System, assassin match statistics | damage: 64016.12 -> 86242.77 | Mixed |
Closest papers by meaning
- Towards Playing Full MOBA Games with Deep Reinforcement Learning (NeurIPS 2020 · similarity 0.91)
- Mastering Complex Control in MOBA Games with Deep Reinforcement Learning (AAAI 2020 · similarity 0.88)
- FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.84)
- Learning Diverse Risk Preferences in Population-Based Self-Play (AAAI 2024 · similarity 0.84)
- Controlling Behavioral Diversity in Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.83)
- DGPO: Discovering Multiple Strategies with Diversity-Guided Policy Optimization (AAAI 2024 · similarity 0.83)
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