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Learning Diverse Policies in MOBA Games via Macro-Goals

NeurIPS 2021 · Reinforcement learning › Visual and representation RL · approach: Scalable RL systems and environments · 1 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add sampled macro-goals and intrinsic macro-goal reward to the actor-critic policyRL-baseline · Honor of Kings, same lineup across matchesmacro-state entropy: 0.014 -> 0.408Helped
add macro-goal-guided policy learningRL-baseline · Honor of Kings, 102 heroes vs. humanswin rate: 97.77% -> 97.81%No clear effect
use MGG's macro-goal strategyRL-baseline · Resource-Grab Systemneutral monster resources snatched: +0.52 monster resourcesHelped
use MGG's macro-goal strategyRL-baseline · Teleportation System, Skill Iteleport rate: 0.08 -> 1.46Helped
use MGG's macro-goal strategyRL-baseline · Teleportation System, Skill IIteleport rate: 0.40 -> 2.65Helped
use MGG instead of the common-policy RL baselineRL-baseline · Resource-Grab System, assassin match statisticsdamage: 64016.12 -> 86242.77Mixed

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