Research map / Multi-agent systems and games / Games and equilibria
Finding Friend and Foe in Multi-Agent Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add DeepRole instead of a human player | a team of 4 DeepRole agents · ProAvalon.com, added to 4 DeepRole | overall win rate: 38.8 ± 1.3 -> 46.9 ± 0.6 | Helped |
| add DeepRole instead of a human player | a team of 4 DeepRole agents · ProAvalon.com, added to 4 DeepRole | Resistance win rate: 25.6 ± 1.5 -> 34.4 ± 0.7 | Helped |
| add DeepRole instead of a human player | a team of 4 DeepRole agents · ProAvalon.com, added to 4 DeepRole | Spy win rate: 57.8 ± 2.0 -> 65.6 ± 0.9 | Helped |
| add DeepRole instead of a human player | a team of 4 humans · ProAvalon.com, added to 4 Human | overall win rate: 48.1 ± 1.2 -> 60.0 ± 5.5 | Helped |
| add DeepRole instead of a human player | a team of 4 humans · ProAvalon.com, added to 4 Human | Resistance win rate: 40.3 ± 1.5 -> 51.4 ± 8.2 | Helped |
| add DeepRole instead of a human player | a team of 4 humans · ProAvalon.com, added to 4 Human | Spy win rate: 59.7 ± 1.9 -> 67.4 ± 7.1 | Helped |
| replace the win probability layer with a zero-sum layer (ablation) | DeepRole value networks · Value-network held-out samples | generalization loss | Hurt |
| replace the win probability layer with a zero-sum layer (ablation) | DeepRole · Five-player Avalon | agent strength | Hurt |
| remove logical deduction and use a zero-sum value layer (ablation) | DeepRole · Five-player Avalon | agent strength | Hurt |
| increase CFR solving iterations per move (ablation) | DeepRole · Five-player Avalon | meta-game basin of attraction | Helped |
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