Research map / Multi-agent systems and games / Games and equilibria
Hierarchical Macro Strategy Model for MOBA Game AI
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add explicit macro strategy embedding to the micro-level model (ablation) | HMS · Honour of Kings | winning rate: 75% - 25% | Helped |
| Add imitated cross-agents communication using allies' attention (ablation) | HMS · Honour of Kings | winning rate: 62.5% - 37.5% | Helped |
| Add a phase layer that models major-resource objectives (ablation) | HMS · Honour of Kings | winning rate: 65% - 35% | Helped |
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