Research map / Bandits and online learning / Online convex optimization and games
Learning to Play Sequential Games versus Unknown Opponents
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use StackelUCB with kernel-based response modeling and optimistic rewards | Traffic routing on the Sioux-Falls network · Traffic routing | regret | Helped |
| Use StackelUCB instead of routing all units via the shortest route or routing no units | Traffic routing on the Sioux-Falls network · Traffic routing | cumulative reward | Helped |
| Choose alternative routes based on users' demands using StackelUCB | Traffic routing on the Sioux-Falls network · Traffic routing | average congestion | Helped |
| Learn the opponent's response function and exploit the bilevel reward structure | Wildlife patrol strategy · Wildlife conservation | reward | Helped |
| Model the poacher response and optimize the bilevel reward rather than learning the overall objective directly (ablation) | StackelUCB versus GP-UCB · Wildlife conservation | convergence to optimal strategy: ∼60 | Helped |
| Use StackelUCB instead of the full-information Hedge algorithm | Traffic routing on the Sioux-Falls network · Traffic routing | regret | No clear effect |
Closest papers by meaning
- Learning to Steer Learners in Games (ICML 2025 · similarity 0.89)
- Regret Minimization in Stackelberg Games with Side Information (NeurIPS 2024 · similarity 0.89)
- From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications (NeurIPS 2025 · similarity 0.88)
- Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms (NeurIPS 2024 · similarity 0.87)
- An Open-Ended Learning Framework for Opponent Modeling (AAAI 2025 · similarity 0.87)
- Opponent Modeling based on Subgoal Inference (NeurIPS 2024 · similarity 0.87)
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