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Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms

NeurIPS 2024 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games · 0 citations (OpenAlex)

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Studies policy regret for learning in two-player Markov games against adaptive adversaries, proves statistical hardness results for unbounded, memory-bounded, and large-policy-class settings, and gives sqrt(T) algorithms (OPO-OMLE, APE-OVE) under a consistent-adversary assumption.

Problem

Learning in Markov games against adaptive opponents whose responses depend on the learner's past policies; external regret is inadequate, and policy regret is statistically hard in general.

Approach

Introduce policy regret for Markov games and a "consistent" adversary assumption (similar learner policies induce similar opponent responses), which makes sqrt(T) policy regret achievable via optimistic MLE for estimating the opponent's response and policy elimination with optimistic value estimation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Allow the adversary unbounded memoryLearning in Markov games · Markov games with adaptive adversariespolicy regret: regret is $\Omega(T)$Hurt
Restrict the adversary to be m-memory-boundedLearning in Markov games · Markov games, m-memory-bounded adversarypolicy regret: $\Omega(\sqrt{T (SA)^H})$Hurt
Require the adversary to be stationary while memory-boundedLearning in Markov games · Markov games with m-memory-bounded, stationary adversariespolicy regret: $\Omega \left(\min \{T, |\Pi|\}\right)$Hurt
Require the adversary to be consistent in addition to memory-bounded and stationaryLearning in Markov games · 1-memory-bounded adversarypolicy regret: $\tilde{\gO}(H^3 S^2 AB + \sqrt{H^5 SA^2 B T})$Helped
Require the adversary to be consistent in addition to memory-bounded and stationaryLearning in Markov games · m-memory-bounded adversary (m ≥ 1)policy regret: $\tilde{\gO} \left( (m-1) H^2 SAB + \sqrt{H^3 S AB} (SAB(H+\sqrt{S}) + H^2) \sqrt{\frac{T}{ d^*}} \right)$Helped

Surprising findings

Limitations

Experimental setup

Metrics: policy regret

Baselines: Q-ol V-learning bandit algorithms over policy set

Builds on: optimistic value iteration adaptive policy elimination policy regret in online learning latent MDP lower bounds

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