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Learning to Steer Learners in Games
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Shows that an optimizer cannot in general learn to steer a general no-regret learner to Stackelberg equilibrium without knowing its payoffs, and gives payoff-recovery-based steering algorithms that succeed for ascent learners (n=2) and stochastic mirror ascent learners with known regularizer.
Problem
Steering a no-regret learner to a Stackelberg equilibrium in repeated bimatrix games when the optimizer does not know the learner's payoff matrix.
Approach
Impossibility result for general no-regret learners with unknown payoffs; reduces steering to recovering the learner's payoff structure (facets / payoff matrix class up to equivalence), using pessimism for robustness and explore-then-commit; shows recovery is feasible for ascent and known mirror-ascent learners.
Key results
- Theorem: for general no-regret learners, there exist two games with the same optimizer payoff A such that any optimizer algorithm suffers linear Stackelberg regret on one of them against some no-regret learner.
- Pessimistic facet steering yields Stackelberg regret O(sqrt(T f(T))) against f-no-regret learners, shown to be essentially optimal via a lower bound.
- For n=2 ascent learners, a binary-search explore-then-commit algorithm achieves regret O(f(T)/d + dT - log d), e.g. O(T^{(1+alpha)/2}) for f=T^alpha.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Attempt to steer without additional assumptions on the learner beyond no-regret | Any optimizer algorithm against a general no-regret learner · Repeated bimatrix games with unknown learner payoff | Stackelberg regret: o(T) on G_1; cT on G_2 | Hurt |
| Use known d_1-pessimistic facets separated from other facets by d_2 | Pessimistic-facet steering · Repeated bimatrix games with an f-no-regret learner | Stackelberg regret: O(f(T)/d_2 + d_1T) | Helped |
| Estimate the learner payoff class to error ε = O(g(T)/T) and commit to a pessimistic solution | Payoff-class estimation and pessimistic commitment · Repeated bimatrix games with an f-no-regret learner | Stackelberg regret: O(√(Tf(T)) + g(T)) | Helped |
| Use binary search and pessimistic facet estimation | Binary-search ascent steering · Repeated 2×2 games with an ascent f-no-regret learner | Stackelberg regret: O(f(T)/d + dT - log d) | Helped |
| Estimate the learner payoff class from stochastic mirror-ascent updates with known regularizer and step sizes | Mirror-ascent payoff-class estimation · Repeated bimatrix games with stochastic mirror ascent | Stackelberg regret: O(√(Tf(T)) + g(T) + (T/g(T))^2) | Helped |
| Choose g(T) = √(Tf(T)) in mirror-ascent payoff-class estimation | Mirror-ascent payoff-class estimation · Repeated bimatrix games with stochastic mirror ascent | Stackelberg regret: O(√(Tf(T))) | Helped |
| Use a payoff-class estimate instead of exact recovery of the learner payoff matrix | Pessimistic steering · Repeated bimatrix games | Stackelberg regret: O(√(Tf(T)) + g(T)) | Helped |
Surprising findings
- Against general no-regret learners, no optimizer algorithm can achieve sublinear Stackelberg regret on all game instances, even when it knows the learner is no-regret and the game is two-player.
Limitations
- Positive results for general m, n are open; the n=2 ascent algorithm relies on the two-action setting.
- Assumes the optimizer knows the learner's update rule and regularizer for the mirror ascent case.
- Steering analysis assumes the inducibility gap is nonzero (non-degenerate games).
Experimental setup
Metrics: Stackelberg regret learner regret
Builds on: Stackelberg steering of no-regret learners with known payoffs inducibility gap stochastic mirror ascent
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