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Regret Minimization in Stackelberg Games with Side Information
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Formalizes Stackelberg games with side information (contexts seen by both players), proves no-regret is impossible under fully adversarial contexts and follower types, and gives no-regret algorithms when either sequence is stochastic, plus bandit-feedback extensions.
Problem
Online learning for a leader in Stackelberg games where both players observe a context each round and follower types vary, so the leader must learn context-dependent strategies.
Approach
Defines contextual Stackelberg regret against the best context-dependent policy in hindsight; shows impossibility under full adversary via reduction from online linear thresholding; obtains no-regret by greedy estimation of follower best-response distributions (stochastic followers) and by Hedge over a finite set of policies built from approximate extreme points of contextual best-response regions
Key results
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Allow both contexts and follower types to be chosen adversarially | Stackelberg games with side information · Fully adversarial setting | contextual Stackelberg regret: Ω(T) | Hurt |
| Make follower types stochastic while contexts remain adversarial | Stackelberg games with side information · Stochastic followers, adversarial contexts; full feedback | expected contextual Stackelberg regret: O \left(\min\{K, A_f\}\sqrt{T \log T} \right) | Helped |
| Make contexts stochastic while follower types remain adversarial | Stackelberg games with side information · Stochastic contexts, adversarial followers; full feedback | expected contextual Stackelberg regret: O \left(\sqrt{K T \log T} + K \right) | Helped |
| Use bandit feedback instead of full feedback | Stackelberg games with stochastic followers and adversarial contexts · Stochastic followers, adversarial contexts | expected contextual Stackelberg regret: O \left(\min\{K, A_f\}\sqrt{T \log T} \right) -> O\left(K^{2/3} A_f^{2/3} T^{2/3} \log^{1/3} T \right) | Hurt |
| Use bandit feedback instead of full feedback | Stackelberg games with stochastic contexts and adversarial followers · Stochastic contexts, adversarial followers | expected contextual Stackelberg regret: O \left(\sqrt{K T \log T} + K \right) -> O \left(K A_f^{1/3} T^{2/3} \log^{1/3} T \right) | Hurt |
Surprising findings
- Fully adversarial no-regret learning is impossible even when the optimal policy class is highly structured (linear thresholding).
Limitations
- Fully adversarial setting admits no no-regret algorithm
- Bandit-feedback results only hold against non-adaptive adversaries and assume follower utility independent of context
- Finding approximate extreme points can be exponentially large in K and A_f
Experimental setup
Benchmarks: synthetic Stackelberg game simulations (K=5, A=A_f=3, d=3)
Metrics: cumulative reward
Baselines: non-contextual Stackelberg learning algorithm (ignores side information)
Builds on: Hedge online linear thresholding barycentric spanners non-contextual Stackelberg learning (Balcan et al.)
Closest papers by meaning
- Nearly-Optimal Bandit Learning in Stackelberg Games with Side Information (ICLR 2026 · similarity 0.92)
- Learning in Structured Stackelberg Games (ICML 2026 · similarity 0.91)
- Learning in Bayesian Stackelberg Games With Unknown Follower's Types (ICML 2026 · similarity 0.90)
- Instance-Dependent Regret Bounds for Nonstochastic Linear Partial Monitoring (NeurIPS 2025 · similarity 0.88)
- No Coin Left Behind: Maximizing Strategic Surplus Against No-Regret Dynamics (NeurIPS 2026 · similarity 0.88)
- Sequential Decision Making in Stochastic Games with Incomplete Preferences over Temporal Objectives (AAAI 2025 · similarity 0.87)
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