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Regret Minimization in Stackelberg Games with Side Information

NeurIPS 2024 · Bandits and online learning › Online convex optimization and games · approach: Counterfactual regret minimization · 1 citations (OpenAlex)

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Formalizes Stackelberg games with side information (contexts seen by both players), proves no-regret is impossible under fully adversarial contexts and follower types, and gives no-regret algorithms when either sequence is stochastic, plus bandit-feedback extensions.

Problem

Online learning for a leader in Stackelberg games where both players observe a context each round and follower types vary, so the leader must learn context-dependent strategies.

Approach

Defines contextual Stackelberg regret against the best context-dependent policy in hindsight; shows impossibility under full adversary via reduction from online linear thresholding; obtains no-regret by greedy estimation of follower best-response distributions (stochastic followers) and by Hedge over a finite set of policies built from approximate extreme points of contextual best-response regions

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Allow both contexts and follower types to be chosen adversariallyStackelberg games with side information · Fully adversarial settingcontextual Stackelberg regret: Ω(T)Hurt
Make follower types stochastic while contexts remain adversarialStackelberg games with side information · Stochastic followers, adversarial contexts; full feedbackexpected contextual Stackelberg regret: O \left(\min\{K, A_f\}\sqrt{T \log T} \right)Helped
Make contexts stochastic while follower types remain adversarialStackelberg games with side information · Stochastic contexts, adversarial followers; full feedbackexpected contextual Stackelberg regret: O \left(\sqrt{K T \log T} + K \right)Helped
Use bandit feedback instead of full feedbackStackelberg games with stochastic followers and adversarial contexts · Stochastic followers, adversarial contextsexpected contextual Stackelberg regret: O \left(\min\{K, A_f\}\sqrt{T \log T} \right) -> O\left(K^{2/3} A_f^{2/3} T^{2/3} \log^{1/3} T \right)Hurt
Use bandit feedback instead of full feedbackStackelberg games with stochastic contexts and adversarial followers · Stochastic contexts, adversarial followersexpected contextual Stackelberg regret: O \left(\sqrt{K T \log T} + K \right) -> O \left(K A_f^{1/3} T^{2/3} \log^{1/3} T \right)Hurt

Surprising findings

Limitations

Experimental setup

Benchmarks: synthetic Stackelberg game simulations (K=5, A=A_f=3, d=3)

Metrics: cumulative reward

Baselines: non-contextual Stackelberg learning algorithm (ignores side information)

Builds on: Hedge online linear thresholding barycentric spanners non-contextual Stackelberg learning (Balcan et al.)

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