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FAVOR: Full-Body AR-Driven Virtual Object Rearrangement Guided by Instruction Text
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Introduces FAVOR, a 3k-sequence (7.17M frame) full-body rearrangement motion dataset collected with MoCap and AR glasses, and FAVORITE, an instruction-guided pipeline that grounds objects with GPT-4 and Owl-ViT, generates grasp keyframes with a cVAE, and fills motion with an in-betweening network.
Problem
Generating natural full-body human motion for rearranging objects in complex scenes guided by text instructions is under-explored, because existing human-object interaction datasets cover only simple grasp-and-use interactions and lack paired instruction-motion data.
Approach
Collect a large instruction-paired rearrangement dataset by combining MoCap with AR glasses that render virtual scenes, then build a staged pipeline: LLM/VLM-based object grounding, cVAE keyframe grasp-pose generation, and auto-regressive in-betweening with SDF-based penetration and obstacle losses.
Key results
- Perceptual study: FAVOR ground truth averages 4.62 vs. generated motion 3.85 on a 1-5 Likert scale.
- Grasp quality: KNET G achieves contact ratio 0.99 and SIV 7.05 versus FAVOR's 0.99 and 0.83.
- FLEX-based grasp poses led to nearly half of attempts being unsuccessful, while KNET grasps were stable.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ground-truth keyframe poses instead of KNET-predicted poses (ablation) | INET 0:G · Motion generation | PSKL-J (g.t., p.): 0.255 -> 0.237 | Helped |
| Use ground-truth keyframe poses instead of KNET-predicted poses (ablation) | INET 0:G · Motion generation | PSKL-J (p., g.t.): 0.209 -> 0.193 | Helped |
| Use ground-truth keyframe poses instead of KNET-predicted poses (ablation) | INET G:P · Motion generation | PSKL-J (g.t., p.): 0.706 -> 0.491 | Helped |
| Use ground-truth keyframe poses instead of KNET-predicted poses (ablation) | INET G:P · Motion generation | PSKL-J (p., g.t.): 0.657 -> 0.511 | Helped |
| Add object optimization during grasping (ablation) | INET · Grasping sequences | CR: 0.96 -> 0.89 | Helped |
| Add object optimization during grasping (ablation) | INET · Grasping sequences | SIV: 11.81 -> 6.50 | Helped |
| Replace FLEX grasp poses with KNET-predicted poses (ablation) | INET · Grasping sequences | CR: 0.50 -> 0.89 | Helped |
| Replace FLEX grasp poses with KNET-predicted poses (ablation) | INET · Grasping sequences | SIV: 6.23 -> 6.50 | Mixed |
Surprising findings
- Placement keyframes (T^P) yield less stable grasps than grasping keyframes, suggesting placement is harder than grasping.
- AR-based collection greatly speeds recording (about 15x) with only a slight accuracy cost compared with real objects.
Limitations
- During data collection only simplified geometric primitives are rendered, with complex objects substituted afterwards.
- Rearrangement generation performance lags ground truth, with predicted placement motions less stable than grasp motions.
Experimental setup
Datasets: FAVOR OmniObject3D
Benchmarks: FAVOR
Metrics: Contact Ratio Solid Intersection Volume Average Pairwise Distance PSKL-J Likert perceptual score
Baselines: FLEX INET w/o obj opt
Builds on: GOAL SAGA VoxPoser MDM OWL-ViT
Closest papers by meaning
- CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement (CVPR 2025 · similarity 0.88)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.85)
- AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation (ICLR 2025 · similarity 0.85)
- Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model (CVPR 2025 · similarity 0.85)
- NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis (CVPR 2024 · similarity 0.85)
- DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model (AAAI 2025 · similarity 0.85)
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