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CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement

CVPR 2025 · 3D vision › 3D generation · approach: Hand-object interaction generation · 6 citations (OpenAlex)

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Introduces CORE4D, a large-scale 4D human-object-human interaction dataset for collaborative object rearrangement (1K mocap sequences plus 10K retargeted synthetic sequences), and benchmarks motion forecasting and interaction synthesis on it.

Problem

Modeling cooperative human-object-human rearrangement of household objects is limited by a lack of large-scale, richly annotated multi-person interaction data covering diverse object shapes.

Approach

Capture real two-person collaboration motions with a hybrid mocap/camera rig, then augment them to thousands of same-category ShapeNet objects using an iterative collaboration retargeting pipeline that combines DeepSDF-based contact retargeting, optimization-based interaction retargeting, and a learned human pose discriminator with beam search over contact candidates.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add CORE4D-Synthetic training data (training set A versus B) (ablation)CAHMP · Motion forecasting S2Re: 9.48 -> 8.04Helped
Increase training data to 5.0K sequences, including 4.0K synthetic (ablation)CAHMP · Motion forecasting S2Je: 127.0 -> 116.2Helped
Use CORE4D-Real contact candidates rather than only source-trajectory contact points (ablation)Collaboration retargeting · Retargeting ablation Abl.1penetration distance: 0.61 -> 0.24Helped
Add the human pose discriminator to select contact candidates (ablation)Collaboration retargeting · Retargeting ablation Abl.2penetration distance: 0.55 -> 0.24Helped
Select candidates with the human pose discriminator instead of selecting the motion with the most accurate contact (ablation)Collaboration retargeting · Retargeting ablation Abl.3Cacc: 94.7 -> 83.3Mixed
Update contact candidates during the search (ablation)Collaboration retargeting · Retargeting ablation Abl.4penetration distance: 0.24 -> 0.23Helped
Train using CORE4D demonstrations rather than no demonstration dataHumanoid box lifting with PPO · Humanoid box liftingSR: 0.0 -> 21.0Helped

Surprising findings

Limitations

Experimental setup

Datasets: CORE4D-Real ShapeNet CORE4D-Synthetic

Benchmarks: CORE4D motion forecasting (S1, S2) CORE4D interaction synthesis (S1, S2) Isaac Gym humanoid box lifting

Metrics: Je Te Re contact accuracy penetration rate R.Je R.Ve FID success rate user preference

Baselines: MDM InterDiff CAHMP OMOMO CHOIS PPO HumanPlus ACT

Builds on: OakInk CHAIRS DeepSDF MDM CHOIS

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