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Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model

CVPR 2025 · Video › Video generation · approach: Diffusion-based human image animation · 5 citations (OpenAlex)

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Re-HOLD reenacts human-object interaction videos by conditioning a Stable Diffusion-based video diffusion model on layout boxes for hands and objects, hand-mesh control, memory banks, and an adaptive layout adjustment for cross-object reenactment.

Problem

Generating realistic human-object interaction (HOI) videos where hands and objects are in contact, especially when the target object differs in size and shape from the original object in the driving video.

Approach

Uses specialized layout representations (fixed-size square hand boxes plus a variable object box) to disentangle hand and object modeling, adds hand and object memory-bank attention for texture restoration, and adaptively adjusts layout boxes at inference using a contact-distance rule to avoid floating or implausible contacts for differently sized objects.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add adaptive layout adjustment strategy for cross-object reenactment (ablation)Re-HOLD · HOI4D cross-reenactmentsubject consistency: 0.952 -> 0.955Helped
add hand attention (hand memory bank) layers (ablation)Re-HOLD · HOI4D self-reenactmenthand agreement: 0.756 -> 0.773Helped
add object attention (object memory bank) layers (ablation)Re-HOLD · HOI4D self-reenactmenthand agreement: 0.767 -> 0.773Helped
add layout guidance (hand and object boxes) instead of raw 3D hand mesh renderings (ablation)Re-HOLD · HOI4D self-reenactmenthand agreement: 0.753 -> 0.773Helped
add layout guidance instead of raw 3D hand mesh renderings (ablation)Re-HOLD · HOI4D cross-reenactmentsubject consistency: 0.950 -> 0.955Helped
full Re-HOLD vs. baselines (layout, HOI restoration, adaptive strategy)Re-HOLD · HOI4D cross-reenactmentFID: 26.583 vs 30.152 (HOI-Swap)Helped
full Re-HOLD vs. baselinesRe-HOLD · HOI4D self-reenactmentFID: 19.021 vs 26.337 (RealisDance) and 26.361 (AnimateAnyone)Mixed

Limitations

Experimental setup

Datasets: HOI4D in-house collected subject-object videos

Benchmarks: in-house HOI dataset HOI4D

Metrics: hand agreement hand fidelity subject consistency motion smoothness PSNR FID user preference

Baselines: AnyV2V VideoSwap AnimateAnyone RealisDance HOI-Swap

Builds on: Stable Diffusion AnimateAnyone ControlNet HOI-Swap HaMeR

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