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AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation

ICLR 2025 · 3D vision › 3D generation · approach: Hand-object interaction generation · 0 citations (OpenAlex)

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Proposes AvatarGO, a zero-shot framework that composites a generated 3D human and object using LLM/Lang-SAM-guided contact retargeting and then animates them with correspondence-aware motion optimization via SMPL-X skinning to generate 4D human-object interactions from text.

Problem

Generating animatable 4D human-object interaction scenes from text is hard because diffusion models poorly capture where objects contact the human body and how to animate both without penetration; existing methods are SMPL-based or treat the scene as one entity.

Approach

Uses Lang-SAM to localize the contact body part from the prompt and initialize the object's translation on the human's Gaussians, then optimizes object rotation/translation with a correspondence loss that ties human and object SMPL-X skinning fields together, so the object follows the body during animation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add Lang-SAM contact-area initialization (ablation)AvatarGO 3D composition · 3D human-object compositioncontact accuracyHelped
Use correspondence-aware loss instead of SDF distance loss (ablation)AvatarGO motion optimization · 4D animationspatial relationship preservationHelped
Use correspondence-aware loss instead of SDF label loss (ablation)AvatarGO motion optimization · 4D animationspatial relationship preservationHelped
Remove trainable rotation, translation, and correspondence-aware loss (ablation)AvatarGO motion optimization · 4D animationpenetration robustnessHurt
Remove correspondence-aware loss and train with SDS losses only (ablation)AvatarGO motion optimization · 4D animationpenetration robustnessHurt
Remove spatial-aware SDS (ablation)AvatarGO · 3D compositionoptimization of object rotation, scale, and translationHurt
Remove spatial-aware SDS (ablation)AvatarGO · 4D animationanimated avatar qualityHurt
Replace correspondence-aware motion supervision with trajectory-guided object motion and video-diffusion SDS (ablation)AvatarGO (Var-B) · 4D animationhuman-object relationship preservationHurt
Use direct SMPL LBS animationHumanGaussian · 4D animationmotion smoothnessHurt
Animate the entire composited scene with DreamGaussian4DDreamGaussian4D · 4D animationinteraction animation qualityHurt
Treat the scene as a single entity during animationTC4D · 4D animationindividual-object motionHurt
Use graph-based relationships without explicit contact retargetingGraphDreamer · 3D human-object compositioncontact accuracyHurt

Surprising findings

Limitations

Experimental setup

Benchmarks: AvatarGO human-object pairs (self-collected)

Metrics: CLIP-Score CLIP-Image similarity CLIP directional similarity user study ratings (penetration, scale, contact, motion qual

Baselines: DreamGaussian4D HumanGaussian TC4D GraphDreamer Comp4D-style variant (Var-B) Var-A

Builds on: DreamGaussian4D DreamGaussian ComboVerse spatial-aware SDS HumanGaussian SMPL-X

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