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AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
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Proposes AvatarGO, a zero-shot framework that composites a generated 3D human and object using LLM/Lang-SAM-guided contact retargeting and then animates them with correspondence-aware motion optimization via SMPL-X skinning to generate 4D human-object interactions from text.
Problem
Generating animatable 4D human-object interaction scenes from text is hard because diffusion models poorly capture where objects contact the human body and how to animate both without penetration; existing methods are SMPL-based or treat the scene as one entity.
Approach
Uses Lang-SAM to localize the contact body part from the prompt and initialize the object's translation on the human's Gaussians, then optimizes object rotation/translation with a correspondence loss that ties human and object SMPL-X skinning fields together, so the object follows the body during animation.
Key results
- Outperforms DreamGaussian4D, HumanGaussian, TC4D and variants in qualitative comparisons and user studies (24 volunteers, 1-5 scale) on all seven criteria.
- Reports CLIP-based metrics where AvatarGO maintains human identity in composited scenes, while Var-A and GraphDreamer score slightly higher on CLIP-Image.
- Training takes about 10 min for the 3D stage and 20 min for the 4D stage on a single NVIDIA A100.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Lang-SAM contact-area initialization (ablation) | AvatarGO 3D composition · 3D human-object composition | contact accuracy | Helped |
| Use correspondence-aware loss instead of SDF distance loss (ablation) | AvatarGO motion optimization · 4D animation | spatial relationship preservation | Helped |
| Use correspondence-aware loss instead of SDF label loss (ablation) | AvatarGO motion optimization · 4D animation | spatial relationship preservation | Helped |
| Remove trainable rotation, translation, and correspondence-aware loss (ablation) | AvatarGO motion optimization · 4D animation | penetration robustness | Hurt |
| Remove correspondence-aware loss and train with SDS losses only (ablation) | AvatarGO motion optimization · 4D animation | penetration robustness | Hurt |
| Remove spatial-aware SDS (ablation) | AvatarGO · 3D composition | optimization of object rotation, scale, and translation | Hurt |
| Remove spatial-aware SDS (ablation) | AvatarGO · 4D animation | animated avatar quality | Hurt |
| Replace correspondence-aware motion supervision with trajectory-guided object motion and video-diffusion SDS (ablation) | AvatarGO (Var-B) · 4D animation | human-object relationship preservation | Hurt |
| Use direct SMPL LBS animation | HumanGaussian · 4D animation | motion smoothness | Hurt |
| Animate the entire composited scene with DreamGaussian4D | DreamGaussian4D · 4D animation | interaction animation quality | Hurt |
| Treat the scene as a single entity during animation | TC4D · 4D animation | individual-object motion | Hurt |
| Use graph-based relationships without explicit contact retargeting | GraphDreamer · 3D human-object composition | contact accuracy | Hurt |
Surprising findings
- Var-A and GraphDreamer score slightly higher on CLIP-Image than AvatarGO, attributed to them failing to perform the composition.
Limitations
- Assumes rigid-body objects, so non-rigid content such as flags is unsupported.
- Assumes continuous human-object contact, so intermittent interactions like dribbling a basketball are not handled.
- Penetration can still occur when the object is close to the body under the contact-part-only baseline.
Experimental setup
Benchmarks: AvatarGO human-object pairs (self-collected)
Metrics: CLIP-Score CLIP-Image similarity CLIP directional similarity user study ratings (penetration, scale, contact, motion qual
Baselines: DreamGaussian4D HumanGaussian TC4D GraphDreamer Comp4D-style variant (Var-B) Var-A
Builds on: DreamGaussian4D DreamGaussian ComboVerse spatial-aware SDS HumanGaussian SMPL-X
Closest papers by meaning
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.89)
- InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation (CVPR 2025 · similarity 0.89)
- InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing (CVPR 2025 · similarity 0.89)
- Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation (CVPR 2024 · similarity 0.89)
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction (NeurIPS 2024 · similarity 0.89)
- InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint (NeurIPS 2024 · similarity 0.88)
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