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NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis
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Proposes NIFTY, which trains an object-conditioned human motion diffusion model guided at sampling time by a learned neural object interaction field, using a synthetic data pipeline that reverses a pre-trained HuMoR motion model from BEHAVE anchor poses.
Problem
Generating realistic 3D human motions that make last-mile contact with objects (sitting, lifting), where paired human-object motion data is scarce and scene-aware models produce penetrations and poor contacts.
Approach
A per-object neural interaction field predicts an offset from a human pose to the valid interaction-pose manifold; its squared norm is used as a differentiable guidance loss at every denoising step of an object-conditioned motion diffusion model. Training data is produced by tree-based rollouts of a time-reversed HuMoR model seeded from a few annotated anchor poses.
Key results
- NIFTY is preferred over SAMP 87.2%, cVAE 89.4%, and cMDM 86.3% of the time in user studies averaged over sitting and lifting.
- For sitting, NIFTY reaches 99.6% D2O within 2cm with 0.00 foot skating and 65.0% penetration-free sequences, versus 31.0% for SAMP.
- Synthetic sitting data scored 4.39 on a 1-5 realism Likert scale versus 4.87 for AMASS mocap.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add learned interaction-field guidance to the object-conditioned diffusion model | cMDM · Sitting | D2O ≤2cm (%): 37.9 -> 99.6 | Helped |
| add learned interaction-field guidance to the object-conditioned diffusion model | cMDM · Lifting | D2O ≤2cm (%): 36.3 -> 77.7 | Helped |
| use an offset-vector interaction field rather than a scalar-distance field (ablation) | NIFTY · Sitting | D2O ≤2cm (%): 80.9 -> 99.6 | Helped |
| use an offset-vector interaction field rather than a scalar-distance field (ablation) | NIFTY · Lifting | D2O ≤2cm (%): 71.1 -> 77.7 | Helped |
| use a learned interaction field rather than a nearest-neighbor field (ablation) | NIFTY · Sitting | D2O ≤2cm (%): 99.8 -> 99.6 | No clear effect |
| use a learned interaction field rather than a nearest-neighbor field (ablation) | NIFTY · Lifting | D2O ≤2cm (%): 77.3 -> 77.7 | Helped |
| use NIFTY instead of SAMP | human-object motion synthesis · Sitting | D2O ≤2cm (%): 80.3 -> 99.6 | Helped |
| use NIFTY instead of cVAE | human-object motion synthesis · Lifting | skeleton distance: 1.70 -> 0.42 | Helped |
Surprising findings
- Synthetic sitting data is preferred by users over NIFTY only about 47.2% of the time, suggesting NIFTY motions are nearly indistinguishable from training data.
- Learning an offset vector field outperforms a scalar distance field on most metrics, which is counter to the intuition that a single distance is a simpler target.
Limitations
- Only sitting and lifting interactions are evaluated; manipulation and chaining of interactions are not addressed.
- Output quality depends on the pre-trained HuMoR motion model; the model sometimes shows backward walking and struggles with harder approaches such as from behind the chair.
- Guided inference is slow (34 s per sample with 10 reps).
Experimental setup
Datasets: BEHAVE AMASS
Benchmarks: BEHAVE-derived held-out test scenes (500 per action)
Metrics: user preference foot skating % D2O within 2cm 95th percentile D2O % penetration <=2cm skeleton distance contact IoU Likert realism score
Baselines: SAMP cVAE (HUMANISE) cMDM
Builds on: Motion Diffusion Model (MDM) HuMoR NSM SAMP Pose-NDF
Closest papers by meaning
- CG-HOI: Contact-Guided 3D Human-Object Interaction Generation (CVPR 2024 · similarity 0.89)
- DiffGrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model (AAAI 2025 · similarity 0.88)
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction (NeurIPS 2024 · similarity 0.88)
- InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint (NeurIPS 2024 · similarity 0.87)
- Move as You Say Interact as You Can: Language-guided Human Motion Generation with Scene Affordance (CVPR 2024 · similarity 0.87)
- HOI-Dyn: Learning Interaction Dynamics for Human-Object Motion Diffusion (NeurIPS 2025 · similarity 0.87)
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