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NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesis

CVPR 2024 · 3D vision › 3D generation · approach: Hand-object interaction generation · 31 citations (OpenAlex)

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Proposes NIFTY, which trains an object-conditioned human motion diffusion model guided at sampling time by a learned neural object interaction field, using a synthetic data pipeline that reverses a pre-trained HuMoR motion model from BEHAVE anchor poses.

Problem

Generating realistic 3D human motions that make last-mile contact with objects (sitting, lifting), where paired human-object motion data is scarce and scene-aware models produce penetrations and poor contacts.

Approach

A per-object neural interaction field predicts an offset from a human pose to the valid interaction-pose manifold; its squared norm is used as a differentiable guidance loss at every denoising step of an object-conditioned motion diffusion model. Training data is produced by tree-based rollouts of a time-reversed HuMoR model seeded from a few annotated anchor poses.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add learned interaction-field guidance to the object-conditioned diffusion modelcMDM · SittingD2O ≤2cm (%): 37.9 -> 99.6Helped
add learned interaction-field guidance to the object-conditioned diffusion modelcMDM · LiftingD2O ≤2cm (%): 36.3 -> 77.7Helped
use an offset-vector interaction field rather than a scalar-distance field (ablation)NIFTY · SittingD2O ≤2cm (%): 80.9 -> 99.6Helped
use an offset-vector interaction field rather than a scalar-distance field (ablation)NIFTY · LiftingD2O ≤2cm (%): 71.1 -> 77.7Helped
use a learned interaction field rather than a nearest-neighbor field (ablation)NIFTY · SittingD2O ≤2cm (%): 99.8 -> 99.6No clear effect
use a learned interaction field rather than a nearest-neighbor field (ablation)NIFTY · LiftingD2O ≤2cm (%): 77.3 -> 77.7Helped
use NIFTY instead of SAMPhuman-object motion synthesis · SittingD2O ≤2cm (%): 80.3 -> 99.6Helped
use NIFTY instead of cVAEhuman-object motion synthesis · Liftingskeleton distance: 1.70 -> 0.42Helped

Surprising findings

Limitations

Experimental setup

Datasets: BEHAVE AMASS

Benchmarks: BEHAVE-derived held-out test scenes (500 per action)

Metrics: user preference foot skating % D2O within 2cm 95th percentile D2O % penetration <=2cm skeleton distance contact IoU Likert realism score

Baselines: SAMP cVAE (HUMANISE) cMDM

Builds on: Motion Diffusion Model (MDM) HuMoR NSM SAMP Pose-NDF

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