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Convergence of $\text{log}(1/\epsilon)$ for Gradient-Based Algorithms in Zero-Sum Games without the Condition Number: A Smoothed Analysis

NeurIPS 2024 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games · 0 citations (OpenAlex)

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AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Shows that OGDA, EGDA and an iterative Nesterov smoothing method solve Gaussian-perturbed zero-sum games in poly(n,m,1/sigma)·log(1/epsilon) iterations w.h.p., via a smoothed analysis of the error bound (OMWU excluded).

Problem

Gradient-based methods for zero-sum games have linear convergence (log(1/eps)) only with condition-number-like quantities that can be exponentially large in the game description, so their worst-case iteration complexity is not polynomial in game dimensions.

Approach

Apply smoothed analysis (Gaussian perturbation of the payoff matrix) to the error bound that drives linear convergence; characterize the error bound modulus via support-based geometric quantities for non-degenerate games, then bound each quantity's small-value probability over support configurations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply Gaussian perturbations to the payoff matrixOGDA · Zero-sum gamesiteration complexity: \poly(n, m, 1/\sigma) \cdot \mathsf{log}(1/\epsilon)Helped
Apply Gaussian perturbations to the payoff matrixEGDA · Zero-sum gamesiteration complexity: \poly(n, m, 1/\sigma) \cdot \mathsf{log}(1/\epsilon)Helped
Apply Gaussian perturbations to the payoff matrixIterSmooth · Zero-sum gamesiteration complexity: \poly(n, m, 1/\sigma) \cdot \mathsf{log}(1/\epsilon)Helped
Analyze OMWU under Gaussian perturbationsOMWU · Zero-sum gamesiteration complexity: significant improvement; still remains superpolynomialMixed

Surprising findings

Limitations

Experimental setup

Baselines: OGDA EGDA IterSmooth OMWU

Builds on: smoothed analysis (Spielman-Teng) linear convergence of OGDA/EGDA via error bound (Wei et al.) iterative smoothing (Nesterov, Gilpin et al.) termination analysis of linear programs (Dunagan-Spielman-Teng-style)

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